When you get your hands on a Pocket PC for the first time you have to wonder
just how the heck do you enter information? Well as you will see in this article
Pocket PC has something called a SIP or Soft Input Panel? The idea is you click
a button at the bottom of the screen and up pops a miniature QWERTY keyboard
which when used enters information into an active control like a textbox.
Now this is useful but how to use it from a C# project? If I was programming in
Embedded Visual Basic 3.0 or eVB I could set a property called sipvisible to
true and magically the SIP would appear on screen. Currently on the compact
framework nothing similar exists so we have to call into our friends the WIN32
set and specifically call SipShowIM from coredll.
As you can see from this code its pretty straightforward to do this and results
in a simple program that allows us to display the SIP and enter text into the
text box.
Here is what the application runs like on my Pocket PC emulator.
At this point I have pressed the Show SIP button and clicked into the textbox
and then am able to click on letters in the SIP keyboard to enter data. Of
course pressing the Hide SIP button hides the SIP again.
In previous articles I stressed not to use the Pocket PC emulator for testing
your code all the time but of course this is exactly what I am doing now. I did
say however that with each release of the Pocket PC development tools the
emulator gets better.
So just for fun I launched the Pocket Internet Explorer and of course with a few
clicks I was reading C# Corner on
a Pocket PC emulators Pocket Internet Explorer! Here is the screenshot in case
you think I am lying.
So as if C#.NET was not cool enough, now you have a new platform to run it on in
the form of Pocket PC and all its derivatives. Of course as we are still in beta
of the compact framework things will change over the next few releases but it is
looking very impressive and of course I am not having to learn anything new over
what I have learnt on the full .NET to create mobile applications
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-
- Imports System
- Imports System.Windows.Forms
- Imports System.Runtime.InteropServices
- Public Class Form1
- Inherits System.Windows.Forms.Form
- Private button1 As System.Windows.Forms.Button
- Private button2 As System.Windows.Forms.Button
- Private textBox1 As System.Windows.Forms.TextBox
- Private mainMenu1 As System.Windows.Forms.MainMenu
- #Region " Windows Form Designer generated code "
- Public Sub New()
- MyBase.New()
-
- InitializeComponent()
-
- End Sub
- Private Declare Function SipShowIM Lib "coredll.dll" (ByVal dwFlag As Integer) As Boolean
-
- Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
- MyBase.Dispose(disposing)
- End Sub
-
-
-
- Private Sub InitializeComponent()
- Me.mainMenu1 = New System.Windows.Forms.MainMenu
- Me.button1 = New System.Windows.Forms.Button
- Me.button2 = New System.Windows.Forms.Button
- Me.textBox1 = New System.Windows.Forms.TextBox
-
-
-
- Me.button1.Location = New System.Drawing.Point(8, 88)
- Me.button1.Size = New System.Drawing.Size(88, 32)
- Me.button1.Text = "Show SIP"
- AddHandler button1.Click, AddressOf button1_Click
-
-
-
- Me.button2.Location = New System.Drawing.Point(128, 88)
- Me.button2.Size = New System.Drawing.Size(96, 32)
- Me.button2.Text = "Hide SIP"
- AddHandler button2.Click, AddressOf button2_Click
-
-
- Me.textBox1.Location = New System.Drawing.Point(8, 144)
- Me.textBox1.Size = New System.Drawing.Size(216, 22)
- Me.textBox1.Text = ""
-
-
-
- Me.Controls.Add(Me.textBox1)
- Me.Controls.Add(Me.button2)
- Me.Controls.Add(Me.button1)
- Me.Menu = Me.mainMenu1
- Me.Text = "PocketPCSipView"
- End Sub
- Shared Sub Main()
- Application.Run(New Form1)
- End Sub
-
- #End Region
-
- Private Sub button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
- SipShowIM(1)
- End Sub
-
- Private Sub button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
- SipShowIM(0)
- End Sub
- End Class