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has been excerpted from book "Graphics Programming with GDI+".
The process of drawing images on the Web is slightly different from that of
drawing images on Windows Forms. In Windows Forms we create a Bitmap object and
call the Graphics.DrawImage method. Drawing on the Web requires a Graphics
object. The Bitmap.Save method takes care of the rest, as discussed earlier.
To test this, let's create a Web application using Visual Studio .NET and add
the code given in Listing 12.5 on the page-load event. This code views an image
on the browser. First we create a Bitmap object from an image, then we create a
Graphic object from the image, and then we call the Save method of Bitmap.
LISTING 12.5: Drawing images on the Web
//Create a Bitmap object from a file
Bitmap curBitmap =new
Bitmap ("d;\\white_salvia.jpg");
//Create a Graphics object from Bitmap
Graphics g =
Graphics.FromImage (curBitmap);
//Send output to the browser
curBitmap.Save (this.REsponse.OutputStream,
ImageFormat.Jpeg);
//Dispose of object
g.Dispose();
Notice that we didn't even need to call the DrawImage method. Figure 12.11 shows
the output from Listing 12.5.
Setting Image Quality
The SmoothingMode and TextRenderingHint properties of the Graphics object can be
used to set the quality of images and text, respectively. GDI+ cannot draw text
directly into a Web application. Like lines, curves, and other graphics shapes,
text must also be rendered as an image for display in the browser. All graphics
lines, curves, shapes, text and images are first converted to an image and
directed to a browser, so only the SmoothingMode property will be applicable.
SmoothingMode has five members: AntiAlias, Default, HighQuality, HighSpeed, and
None. The following code snippet sets the smoothing mode of the Graphics object:
//Set
modes
g.SmoothingMode = SmoothingMode.AntiAlias;
FIGURE 12.11: Drawing an image
Conclusion
Hope this article would have helped you in understanding Drawing Images on the
Web in GDI+ . See my other articles on the website on GDI+.