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I= Interface Segregation Principle , is one of the five SOLID principles of object-oriented programming.
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C# is an object-oriented programming language. These days whenever you talk about object-oriented programming you hear the acronym, SOLID. These are five design principles introduced by Michael Feathe
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In this article, you will learn about I in SOLID - Interface Segregation Principle (ISP).
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This article attempts to describe the best technique for writing code that requires a minimum of changes to add/modify requirements that are easily scale-able and most importantly, reusable. This is where the S.O.L.I.D. principles and Design patterns are useful.
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In this article, we discuss about the “I” in the “SOLID” i.e. Interface Segregation Principle.
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Interface Segregation Principle with Example
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It states avoid tying a client class to a big interface if only a subset of this interface is really needed. Many times you see an interface which has lots of methods. This is a bad design choice since probably a class implementing.