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Andrew McCarter (1)
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C#RIS : Tetris Game in C#
2/2/2006 11:25:38 PM.
I have written a Tetris clone that demonstrates how to use off-screen graphics buffering for smooth animation and utilizes a multi-dimensional array approach to designing a game grid. The classes are largely self-explanatory and the techniques are documented in code well enough to explain what is going on.
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Source Code: Graphics Programming with GDI+
Graphics Programming with GDI+ is the .NET developer's guide to writing graphics appl...
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