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Related resources for double buffer
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Double Buffering and Flicker-Free Drawing in GDI+
10/5/2012 7:59:57 AM.
In this article you will learn how to use Double Buffering and Flicker-Free Drawing in GDI+.
Antialiased Analog Clock
4/5/2006 2:24:36 PM.
This is an antialiased analog clock sample written in C# using GDI+. It has no flicker at run time because of using Double Buffering technique, and it has many properties that you can customize it such as tick and hand colors, gradient background color, custom date and hand styles.
Another Tetris Game in C#
2/2/2006 12:13:43 AM.
Here is another version of Tetris. This program uses opaque background instead of real double buffering.
Space Breakout - 2D Game Developed using DirectX and C#
2/1/2006 10:57:11 PM.
GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers. Unfortunately if youve tried to develop smooth detailed animation using GDI+ you have undoubtedly discovered that just how slow it can be. Consequently it is not particularly suited to games development, if you want to really take advantage of your 1 gig + processor and that fancy new graphics card youre going to have to get a little more low level and dirty, enter Microsofts DirectX API.
2D Charting
12/26/2005 3:47:17 AM.
I was amazed at what the VS.NET IDE does for a programmer as I was primarily used to Java via the command line.
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