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Design Patterns & Practices
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Design patterns & practices accelerate the design and development of custom applications and reduce project technical risks. Here you may find Design Patterns & Practices related articles and news.
Articles
(479)
Blogs
(87)
Resources
(9)
Videos
(10)
News
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Articles
Wrapper Patterns in C#, Part IV: The Adapter Pattern
In this series of four articles, we will travel down the C# rabbit hole and see how it is all possible with some wrapper patterns: Proxy, Decorator, and Adapter.
Matthew Cochran
Feb 16, 2006
Wrapper Patterns in C#, Part II: The Proxy Pattern
Did you ever wish for a superhuman power to be impervious to bullets or travel outside your body? How about the superpower to be able to breathe underwater or fly? Or how about a changing the way...
Matthew Cochran
Feb 14, 2006
Wrapper Patterns in C#: Part I
Did you ever wish for a superhuman power to be impervious to bullets or travel outside your body? How about the superpower to be able to breathe underwater or fly? Or how about a changing the way...
Matthew Cochran
Feb 13, 2006
Separating the User Interface from your Working Code
Your application’s user interface may be a Windows Form, a Web Form, or maybe just a command line. This article is about separating the user interface from the rest of your application’s code.
roger bruvold
Jun 26, 2008
Design Patterns (Strategy Pattern) Part - II
Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
Saif Ikram
Aug 31, 2005
Design Patterns Part - I
Design patterns are about design and interaction of objects, as well as providing a communication platform concerning elegant, reusable solutions to commonly encountered programming challenges.
Saif Ikram
Aug 26, 2005
M.S. Visio Automation
This article demonstrates the flexibility of Visio products as a development platform by describing the customized business solutions.
Avinash Gujjar
Aug 19, 2005
The Zen of GUI Programming
This article describes some important rules to follow when creating an application that contains a presentation layer.
Mike Gold
Mar 13, 2008
Creational Patterns - Singleton
This article discusses the implementation of the Singleton Design Pattern.
Susan Abraham
May 31, 2005
The GOF Abstract Factory Design Pattern In C#
This article covers the basics of the GOF Abstract Factory design pattern by looking at building Model T automobiles.
Matthew Cochran
Aug 04, 2006
Multithreading Made Easy in .NET 2.0
This article demonstrates a very easy alternative to normal multithreaded programming in .NET. A freely available library called CSP.NET is presented and a sample application shown.
Alex Lehmberg
Aug 31, 2006
Learn Design Pattern - Flyweight Pattern
Today we will understand what Flyweight Pattern is and how to implement it in an ASP.Net application.
Sukesh Marla
Oct 03, 2012
Event and Error Logging
This article describes an approach to writing to a custom error log and to writing events into the system event log.
Scott Lysle
Dec 15, 2006
Build Your Own Visual Studio: An Application Framework for Editing Objects at Run Time
This article describes a generic application framework that may be of some use in projects that would need an interface similar to Visual Studio. The application demonstrates approaches to providi...
Scott Lysle
Dec 22, 2006
The GOF "Chain of Responsibility" Design Pattern
The Chain of Responsibility pattern is used to pass responsibility for handling a call to another class. This article gives a basic overview of the pattern.
Matthew Cochran
Jan 18, 2007
Image Mapping Utility
This article describes an easy approach to building a simple image mapping utility that may be used to mark and store points as pixel based coordinates from an image file or directly from a web pag...
Scott Lysle
Feb 23, 2007
Creational Pattern - Builder
The Builder pattern allows a client object to construct a complex object by specifying only its type and content. The client is shielded from the details of the objects construction.
Ashish Jaiman
Feb 19, 2002
Composite Patterns in C#
A Composite is a tree structure consisting of individual objects mixed with compositions of objects, that is, objects that have other objects as their children.
Rajesh VS
Jan 23, 2002
Bridge Patterns in C#
Bridge Pattern is commonly known as Handle/Body idiom in C++ community. This pattern is used for decoupling an abstraction from its implementation so that the two can vary independently.
Rajesh VS
Jan 17, 2002
Where Did All the Designers Go!
Software is one of the fastest paced industries in the business world. As quickly as software languages come and go, skill sets require constant learning. In trying to keep up with implementation...
Mike Gold
Jan 24, 2008
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