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NVIDIA Announces Groundbreaking Neural Rendering Enhancements for GDC
NVIDIA revealed major advancements in its RTX™ neural rendering technologies ahead of the Game Developers Conference (GDC). The company highlighted key updates aimed at improving graphics programming and performance for developers, including the introduction of neural shading.
Microsoft Collaboration to Bring Neural Shading to DirectX
In partnership with Microsoft, NVIDIA announced that neural shading support will be added to the Microsoft DirectX preview in April. This integration allows developers to access AI Tensor Cores in NVIDIA GeForce RTX™ GPUs to enhance neural networks in game graphics pipelines, advancing graphics programming.
RTX Kit and Unreal Engine 5 Receive Major Updates
NVIDIA’s RTX Kit, a suite of neural rendering technologies, now supports Unreal Engine 5. Key features include RTX Mega Geometry for handling complex game scenes and RTX Hair, which improves ray tracing for realistic hair and fur rendering. These tools enable developers to create high-quality visuals while reducing computational demands.
RTX Remix Platform Launches with Half-Life 2 Demo
NVIDIA officially launched RTX Remix, an open-source platform for modders to remaster classic games with advanced RTX technologies. To showcase the capabilities, the company released a playable Half-Life 2 RTX demo on March 18, featuring full ray tracing, DLSS 4, and RTX Neural Radiance Cache, offering an enhanced experience of classic games.
Over 100 Games Now Support DLSS 4 Technology
NVIDIA celebrated the rapid adoption of DLSS 4, which is now supported by over 100 games and apps. With new features like Multi Frame Generation, DLSS 4 boosts frame rates by up to 8x, enabling gamers to experience visually stunning games with incredible performance, including titles like Lost Soul Aside and Mecha BREAK.