Rotate and Flip an Image
public static Image RotateImage(Image img, float rotationAngle){ //create an empty Bitmap image Bitmap bmp = new Bitmap(img.Width, img.Height); //turn the Bitmap into a Graphics object Graphics gfx = Graphics.FromImage(bmp); //now we set the rotation point to the center of our image gfx.TranslateTransform((float)bmp.Width / 2, (float)bmp.Height / 2); //now rotate the image gfx.RotateTransform(rotationAngle); gfx.TranslateTransform(-(float)bmp.Width / 2, -(float)bmp.Height / 2); //set the InterpolationMode to HighQualityBicubic so to ensure a high //quality image once it is transformed to the specified size gfx.InterpolationMode = InterpolationMode.HighQualityBicubic; //now draw our new image onto the graphics object gfx.DrawImage(img, new Point(0, 0)); //dispose of our Graphics object gfx.Dispose(); //return the image return bmp;}
public static Image RotateImage(Image img, float rotationAngle)
{
//create an empty Bitmap image
Bitmap bmp = new Bitmap(img.Width, img.Height);
//turn the Bitmap into a Graphics object
Graphics gfx = Graphics.FromImage(bmp);
//now we set the rotation point to the center of our image
gfx.TranslateTransform((float)bmp.Width / 2, (float)bmp.Height / 2);
//now rotate the image
gfx.RotateTransform(rotationAngle);
gfx.TranslateTransform(-(float)bmp.Width / 2, -(float)bmp.Height / 2);
//set the InterpolationMode to HighQualityBicubic so to ensure a high
//quality image once it is transformed to the specified size
gfx.InterpolationMode = InterpolationMode.HighQualityBicubic;
//now draw our new image onto the graphics object
gfx.DrawImage(img, new Point(0, 0));
//dispose of our Graphics object
gfx.Dispose();
//return the image
return bmp;
}