Unity visionOS Platform Beta 0.7.1 Released

Unity's visionOS

Unity's visionOS platform for creating immersive virtual and mixed reality experiences just received a significant update with Beta 0.7.1. This release brings several improvements, bug fixes, and new features, making it easier and more powerful for developers to build compelling worlds for VR and MR headsets.

Key Highlights

  • Enhanced Play to Device: Say goodbye to cumbersome tethering! The update streamlines the Play to Device feature, allowing developers to seamlessly push their creations from the Unity Editor directly to Vision hardware headsets, facilitating faster iteration and testing.
  • Improved Visual Fidelity: Dive deeper into your creations with enhanced shader graph node support, including Environment Radiance for direct system IBL sampling, Ambient, Blackbody, and Dielectric Specular options. These additions give developers more control over lighting and visual effects, creating truly stunning environments.
  • Bug Fixes and Stability Improvements: The release addresses several reported bugs, including excessive logging in the SpatialUI Scene's slider component, flickering objects in Unbounded Volume Scenes, and issues with the Play to Device app launching and closing. These fixes provide a smoother and more reliable development experience.

Additional Improvements

  • Expanded Asset Bundle Support: Developers now have greater flexibility in managing assets with more robust asset bundle functionality.
  • Graphical Feature Additions: New shader graph node capabilities open up more creative possibilities for visual design.
  • Template Project Updates: The visionOS Template project, a starting point for VR/MR development, receives bug fixes and enhancements for smoother onboarding.

What This Means for Developers

Beta 0.7.1 empowers developers with valuable tools and improvements to push their VR/MR creations to the next level. The streamlined Play to Device feature allows for faster prototyping and testing, while enhanced visual fidelity options unlock impressive new artistic possibilities. Bug fixes and stability improvements further enhance the development experience, making visionOS a compelling platform for building immersive and engaging VR/MR experiences.

Conclusion

Unity continues to actively develop visionOS, with more updates and features planned for the future. Developers can expect further enhancements to Play to Device functionality, additional graphical features, and ongoing bug fixes to refine the platform. With its commitment to improvement and innovation, visionOS remains a promising platform for building the future of VR and MR experiences.

Resources

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