using System;
namespace
ConsoleApplication2
{
class class1
{
enum marks { verybad, bad, avg, good, verygood };
public static void Main()
{
marks
priority = marks.verybad;
string
mark = Console.ReadLine();
if
(Convert.ToInt32(mark) < 30)
{
priority = marks.verybad;
}
if
(Convert.ToInt32(mark )>= 30 && Convert.ToInt32(mark) < 50)
{
priority = marks.bad;
}
if
(Convert.ToInt32(mark )>= 50 && Convert.ToInt32(mark) < 75)
{
priority = marks.avg;
}
if
(Convert.ToInt32(mark) >= 75 && Convert.ToInt32(mark) < 90)
{
priority = marks.good;
}
if
(Convert.ToInt32(mark) >= 90)
{
priority = marks.verygood;
}
Console.WriteLine(IsImportant(priority));
Console.ReadLine();
}
static string IsImportant(marks
priority)
{
switch
(priority)
{
case
marks.verybad:
return
"varybad";
case
marks.bad:
return
"bad";
case
marks.avg:
return
"avg";
case
marks.good:
return
"good";
case
marks.verygood:
return
"verygood";
default:
return
"xxxxxxxxxx";
}
}
}
}