WinJS is a great library for building UWP apps. It's object-oriented driven, event-based architecture perfect for cross platform projects.
But as you well know, having these capabilities isn't enough, as the real world demands detailed software development techniques.
Now, with Design Patterns in WinJS series I'm planning to dive deeper.
I will be speaking about all standard patterns(Creational,Structural and Behavioral)
I will be posting the articles below every day so you won't miss the series :) I will also inform you in which specific areas these design patterns can be used.
Here's the list of the articles,I'll be publishing every day:
- Design Patterns in WinJS #2: Abstract Factory
- Design Patterns in WinJS #3: Builder
- Design Patterns in WinJS #4: Factory Method
- Design Patterns in WinJS #5: Prototype
- Design Patterns in WinJS #6: Singleton
- Design Patterns in WinJS #7: Adapter
- Design Patterns in WinJS #8: Bridge
- Design Patterns in WinJS #9: Composite
- Design Patterns in WinJS #10: Decorator
- Design Patterns in WinJS #11: Facade
- Design Patterns in WinJS #12: Flyweight
- Design Patterns in WinJS #13: Proxy
- Design Patterns in WinJS #14: Chain Of Responsibility
- Design Patterns in WinJS #15: Command
- Design Patterns in WinJS #16: Interpreter
- Design Patterns in WinJS #17: Iterator
- Design Patterns in WinJS #18: Mediator
- Design Patterns in WinJS #19: Memento
- Design Patterns in WinJS #20: Observer
- Design Patterns in WinJS #21: State
- Design Patterns in WinJS #22: Strategy
- Design Patterns in WinJS #23: Template Method
- Design Patterns in WinJS #24: Visitor