Class is a template which defines the state
and Behavior of Objects.
A class represents a set of objects that share
a common structure and a common behavior- Grady Booch's.
Class is composed of three things: a name,
attributes, and operations.
Type of Class supported by dotnet.
- Partial
- Abstract
- Static
- Sealed
- Instance
Abstract Class: When the
developer/programmer don't know the functionality of the class fully and , you
want to leave the implementation to the derived classes , then use the Abstract
class
Sealed Class: when the class
is functionality is complete and you don't want to allow any other class to
extend your class
Static Class: when any class
is most frequently used or if any class is qualified as helper class( helper
class is one which will be repeatedly used by all other classes) then try using
Static Class
According to Object Oriented Design
Principles, there are five principles that you must follow when design a class,
SRP - The Single
Responsibility Principle โ A class should have one, and only one, reason to
change.
OCP - The Open Closed
Principle โ You should be able to extend a classes behavior, without modifying
it.
LSP - The Liskov Substitution
Principle- Derived classes must be substitutable for their base classes.
DIP - The Dependency
Inversion Principle- Depend on abstractions, not on concretions.
ISP - The Interface
Segregation Principle- Make fine grained interfaces that are client specific.