Xamarin.Forms - Check Internet Connection Using Xamarin Essentials

Introduction 
Xamarin
 
Xamarin.Forms code runs on multiple platforms - each of which has its own filesystem. This means that reading and writing files are most easily done using the native file APIs on each platform. Alternatively, embedded resources are a simpler solution to distribute data files with an app.

Xamarin.Essentials
Xamarin 
 
Xamarin.Essentials plugin provides 20+ cross-platform APIs for mobile application development. Xamarin.Essentials API works with all Xamarin.Forms, Xamarin.Android, Xamarin.iOS, or UWP application that can be accessed from shared code. When we are developing Xamarin with Android, iOS and UWP apps but now Xamarin.Essentials overcome the problem, developers can access every native platform API using C#. This plugin provides many APIs so initially, there is no need of more plugins for Xamarin. Xamarin.Essentials plugin impacts your app's minimum size.

Platform Support
 
Xamarin.Essentials supports platforms and operating systems,
 Platform Version
 Android4.4  (API 19) or earlier
 iOS 10.0 or higher
 UWP UWP 10.0.16299.0 or earlier
 
Prerequisites
  • Visual Studio 2017(Windows or Mac)
Setting up a Xamarin.Forms Project

Start by creating a new Xamarin.Forms project. You’ll learn more by going through the steps yourself.

Choose the Xamarin.Forms App Project type under Cross-platform/App in the New Project dialog.
 
Xamarin 
 
Name your app, select “Use Portable Class Library” for shared code, and target both Android and iOS.
 
Xamarin 
 
You probably want your project and solution to use the same name as your app. Put it in your preferred folder for projects and click Create.
 
Xamarin 
 
You now have a basic Xamarin.Forms app. Click the play button to try it out.
 
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Setting up the User Interface

Go to MainPage.Xaml and write the following code.

MainPage.xaml
  1. <?xml version="1.0" encoding="utf-8" ?>  
  2. <ContentPage xmlns="http://xamarin.com/schemas/2014/forms"  
  3.              xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"  
  4.              xmlns:local="clr-namespace:XamarinEssentials"  
  5.              x:Class="XamarinEssentials.MainPage">  
  6.   
  7.     <StackLayout>  
  8.         <StackLayout HorizontalOptions="Center" VerticalOptions="Start">  
  9.   
  10.          <Image Margin="0,50,0,0" x:Name="imgBanner" Source="banner.png" ></Image>  
  11.          <Image Margin="0,0,0,10" x:Name="imgXamarinEssential" Source="xamarinessential.png" ></Image>  
  12.          <Label Margin="0,0,0,10" FontAttributes="Bold" FontSize="Large" TextColor="#CA6F1E" HorizontalTextAlignment="Center" Text="Appinfo"></Label>  
  13.          <Label HorizontalOptions="Center" x:Name="lblNetworkStatus"></Label>     
  14.          <Label HorizontalOptions="Center" x:Name="lblNetworkProfile"></Label>     
  15.          </StackLayout>  
  16.     </StackLayout>  
  17.   
  18. </ContentPage>  
Add Xamarin Essentials
 
In this step, add Xamarin.Essentials to your project. You can install Xamarin.Essentials via NuGet, or you can browse the source code on GitHub.

Go to Solution Explorer and select your solution. Right-click and select "Manage NuGet Packages for Solution". Search "Xamarin.Essentials" and add Package. Remember to install it for each project (PCL, Android, iO, and UWP).
 
Xamarin
 
Xamarin.Essentials requires platform-specific setup Android

The following steps are necessary for Android.
  1. Xamarin.Essentials support a minimum Android version of 4.4
  2. Target Android version for compiling must be 8.1, API level 27.
In the Android project's MainActivity that is launched Xamarin.Essentials must be initialized in the OnCreate method.
 
MainActivity.cs 
  1. Xamarin.Essentials.Platform.Init(this, bundle);  
Xamarin.Essentials must receive any OnRequestPermissionsResult. write the following code for runtime permission.
MainActivity.cs
  1. public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)  
  2. {  
  3.     Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);  
  4.   
  5.     base.OnRequestPermissionsResult(requestCode, permissions, grantResults);  
  6. }  
iOS

No additional setup required.

UWP

No additional setup required.

In this step, write the following code to get App Information.

Connectivity.NetworkAccess
  1. Internet-Local and internet access
  2. Local – Local network access only (no internet access)
  3. ConstrainedInternet – Limited internet access
  4. None –Connectivity is not available.
  5. Unknown – Unable to determine internet connectivity.
MainPage.xaml.cs
  1. using Xamarin.Forms;  
  2. using Xamarin.Essentials;  
  3. namespace XamarinEssentials  
  4. {  
  5.     public partial class MainPage : ContentPage  
  6.     {  
  7.         public MainPage()  
  8.         {  
  9.             InitializeComponent();  
  10.             var current = Connectivity.NetworkAccess;  
  11.             var profiles = Connectivity.Profiles;  
  12.             if (current == NetworkAccess.Internet)  
  13.             {  
  14.                 lblNetworkStatus.Text = "Network is Available";  
  15.             }  
  16.             else  
  17.             {  
  18.                 lblNetworkStatus.Text = "Network is Not Available";  
  19.             }  
  20.   
  21.             if (profiles.Contains(ConnectionProfile.WiFi))  
  22.             {  
  23.                 lblNetworkProfile.Text = profiles.FirstOrDefault().ToString();  
  24.             }  
  25.             else  
  26.             {  
  27.                 lblNetworkProfile.Text = profiles.FirstOrDefault().ToString();  
  28.             }  
  29.   
  30.         }  
  31.     }  
  32. }  
Click the play button to try it out.
 
Xamarin 
 
Xamarin 
 
Related Post 
I hope you have understood how to check Internet connectivity using Xamarin Essentials in Xamarin.Forms.

Thanks for reading. Please share comments and feedback.


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