28 Days Of Flutter Bootcamp πŸ•‘ - Day 2 - Creating A New Flutter Project And Setup Physical Device And Emulator

Welcome to Flutter Bootcamp’s second session. In this day, you will learn how to set up physical device and emulator, and how to create a new empty flutter project and folder structure of Flutter.
 
Let’s start with creating a new Flutter project.

Step 1
 
Fire up Android Studio and Select an option “Start a new Flutter project”
 
Creating A New Flutter Project And Setup Physical Device And Emulator

Step 2
 
As we are going to create an end-user application, select “Flutter Application” and “Next” button.
 
Creating A New Flutter Project And Setup Physical Device And Emulator
  • Flutter Application
    When you want to develop an end-user Android or iOS mobile application. 
  • Flutter Plugins
    When exposing an Android or iOS API for developers, in sort if you want to make native functionality for Flutter.
  • Flutter Package
    When you want to create a widget using pure dart programming.
  • Flutter Module
    When creating a Flutter component to add to your application.
Step 3
 
Configure the new Flutter Application,
 
Creating A New Flutter Project And Setup Physical Device And Emulator
  • Project Name
    Name of your project
  • Flutter SDK path
    This is the folder path where we put the flutter SDK earlier
  • Project Location
    This part tells you where your project gone be saved
  • Description
    About text for your application 
Step 4
 
Set the package information
 
Creating A New Flutter Project And Setup Physical Device And Emulator
  • Package name
    It helps to create a package name by combining the company domain and name of your project for unique identification. Play store can identify unique app with this package name. 
You can find some piece of starting code. This code is created by the Flutter team and all it does a simple counting application. Before starting to development first, we need to connect the physical or virtual device for testing and debugging purpose. Android studio provides us with a feature for running app on a physical device or virtual device (emulator).
 

How to create emulator in Android studio?


Before starting  make sure that we have pre-installed all drivers. 

Step 1
 
Open SDK Manager (Tools > SDK Manager) and check that you have installed below required things.
  • SDK Platforms > One of the SDK Platforms.
  • SDK Tools > Android SDK Build-Tools
  • SDK Tools > Google USB Driver
  • SDK Tools > Android SDK Tools
  • SDK Tools > Android Emulator
Creating A New Flutter Project And Setup Physical Device And Emulator
 
Creating A New Flutter Project And Setup Physical Device And Emulator

Step 2
 
Open AVD Manager (Tools > AVD Manager)

Click on “+ Create Virtual Device…”
 
Creating A New Flutter Project And Setup Physical Device And Emulator

Select your preferred device and then click on Next

Creating A New Flutter Project And Setup Physical Device And Emulator

Select your preferred system image and click on “Next” and then click on “Finish”. I suggest to chose x86 Images for fast performance on testing and debugging.
 
Creating A New Flutter Project And Setup Physical Device And Emulator

Now, click on lunch icon to start your created emulator.

Creating A New Flutter Project And Setup Physical Device And Emulator
 
Creating A New Flutter Project And Setup Physical Device And Emulator

Creating A New Flutter Project And Setup Physical Device And Emulator
 

How to connect a physical device with your Android studio?


Step 1
 
You need to enable USB debugging on your device
  • Go to the “Settings > About Phone” on your android device.
  • Tap 10 times on “Build Number”, and then you will find the message “You are now a developer!” 
 
Creating A New Flutter Project And Setup Physical Device And EmulatorCreating A New Flutter Project And Setup Physical Device And Emulator

Step 2
 
Now, you have successfully enabled developer mode. Go to the developer option “Settings > System > Developer Options”
 
Creating A New Flutter Project And Setup Physical Device And Emulator

Step 3
 
Enable “USB debugging” under the DEBUGGING in the developer options screen.
 
Creating A New Flutter Project And Setup Physical Device And Emulator

Step 4
 
Now plug your Android device with the system. If the device successfully connected, you can find notification “USB debugging connected” on your device. After that click on “run” icon but make sure that your device is selected on Flutter device selection. You can also run command “flutter run” on Terminal.
 
Creating A New Flutter Project And Setup Physical Device And Emulator
 
Creating A New Flutter Project And Setup Physical Device And Emulator
 
Creating A New Flutter Project And Setup Physical Device And Emulator
 
Now, Let’s talk about folder structure.
 
Creating A New Flutter Project And Setup Physical Device And Emulator
 
.dart tool
 
Starting with the very top folder and it is .dart_tool. This directory is new in Dart 2 and it is used by a pub and other tools. In earlier dart, there is a directory name as .pub but after Dart 2 it is replaced with .dart_tool.
 
.idea

This directory stays for Android studio configuration. These configurations include VCS mapping, run configuration, debug configuration, navigation history, save details about current open files and many more.
 
android
 
This folder contains the fully native Android project code and Flutter used this folder for building the android application. When we run the application on the device/emulator, this folder is used to build an android application and then it is deployed on device/emulator.
 
build
 
A build directory stays for the compiled code of your application. When you run/debug the application, Flutter SDK automatic generate the build file and save that file in this directory.
 
iOS
 
This folder contains the complete code of XCode for native iOS app and Flutter used this folder for building the iOS application. When we are run the application on device/simulator, this folder is used to build an iOS application and then it is deployed on device/simulator.
 
lib
 
Yes! It is an important directory for us. This folder contains the dart files that contain the flutter code. By the way, we are spent almost 90% time with this directory.
 
test
 
This folder stands for automatic testing. A developer can write all code for automatic testing in this folder.
 
.gitignore file
 
This file is used when you are working with Git. This is a text file and it contains some list of folders, files and extensions which should be ignored in push the code on Gist.
 
Note
Git is a free and open-source distributed version control system designed to handle everything from small to very large projects with speed and efficiency.
 
.metadata file
 
The second name in our list is .metadata. It is used for automatically tracking the properties by Flutter SDK. This is an auto managed file and we are not going to change anything in this file.
 
.packages file
 
This text file contains the list of dependencies by Flutter SDK. This is an auto managed file and we are not going to change anything in this file.
 
pubspec.lock
 
This file contains the list of package and SDK information. This is an auto managed file and we are not going to change anything in this file.
 
pubspec.yaml
 
Yes! It is an important file for us. This file stands for the root level settings for our Flutter application. We can say that it's a projects configuration file. This file contains configurations like project version, project name, project description, project dependencies, assets management (images, fonts) and project environment.
 
NEXT
Working with the material app, assets and add App Icons to the android and iOS project.
 
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