In this article, you will learn how to resize and compress an image in Android. Resizing and compressing an image is sometimes very useful.
Step 1
"string.xml" used in this project is:
- <resources>
- <string name="app_name">CompressImage</string>
- <string name="action_settings">Settings</string>
- <string name="hello_world">Image Compressor</string>
- </resources>
Step 2
Right-click on "layout" then select "New" -> "Layout resource file". Name this file as "splash_layout" and add the following code to it:
- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:orientation="vertical"
- android:layout_width="match_parent"
- android:layout_height="match_parent">
- <TextView
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- android:text="@string/hello_world"
- android:textSize="30dp"
- android:layout_marginLeft="60dp"
- android:layout_marginTop="80dp"/>
- <ImageView
- android:layout_height="300dp"
- android:layout_width="300dp"
- android:id="@+id/image"
- android:layout_marginLeft="40dp"
- android:layout_marginTop="80dp"
- android:src="@drawable/compress" />
- </LinearLayout>
The layout looks like:
Step 3
Open "activity_main" and add the following to it:
- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:paddingLeft="@dimen/activity_horizontal_margin"
- android:paddingRight="@dimen/activity_horizontal_margin"
- android:paddingTop="@dimen/activity_vertical_margin"
- android:paddingBottom="@dimen/activity_vertical_margin"
- tools:context=".MainActivity"
- android:orientation="vertical">
- <TextView
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:text="Choose image"
- android:textSize="30dp"
- android:layout_marginLeft="50dp"/>
- <ImageView
- android:id="@+id/im1"
- android:layout_height="wrap_content"
- android:layout_width="fill_parent"
- android:src="@drawable/camera"
- android:onClick="compress"/>
- <ImageView
- android:id="@+id/im2"
- android:layout_height="wrap_content"
- android:layout_width="fill_parent"
- android:src="@drawable/im2"
- android:onClick="compress"
- android:layout_marginTop="20dp"/>
- </LinearLayout>
The layout looks like:
Step 4
Right-click on the package then select "New" -> "Java class". Name it Splash_screen and add the following code to it:
- package com.chhavi.compressimage;
-
- import android.app.Activity;
- import android.content.Intent;
- import android.os.Bundle;
- import android.view.MotionEvent;
-
- public class Splash_screen extends Activity {
- private Thread mSplashThread;
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.splash_layout);
- final Splash_screen sPlashScreen = this;
-
- mSplashThread = new Thread(){
- @Override
- public void run(){
- try {
- synchronized(this){
-
- wait(5000);
- }
- }
- catch(InterruptedException ex){
- }
-
- finish();
-
- Intent intent = new Intent();
- intent.setClass(sPlashScreen, MainActivity.class);
- startActivity(intent);
- }
- };
- mSplashThread.start();
- }
-
- @Override
-
- public boolean onTouchEvent(MotionEvent evt)
- {
- if(evt.getAction() == MotionEvent.ACTION_DOWN)
- {
- synchronized(mSplashThread){
- mSplashThread.notifyAll();
- }
- }
- return true;
- }
- }
Step 5
Open "MainActivity" and add the following code to it:
- package com.chhavi.compressimage;
-
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Matrix;
- import android.graphics.drawable.BitmapDrawable;
- import android.os.Bundle;
- import android.app.Activity;
- import android.util.Log;
- import android.view.Menu;
- import android.view.View;
- import android.widget.EditText;
- import android.widget.ImageView;
- import java.io.ByteArrayOutputStream;
-
- public class MainActivity extends Activity {
-
- ImageView im;
- Bitmap originalImage;
- int width;
- int height;
- int newWidth = 200;
- int newHeight = 200;
- Matrix matrix;
- Bitmap resizedBitmap;
- float scaleWidth ;
- float scaleHeight;
- ByteArrayOutputStream outputStream;
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
- }
-
- public void compress(View v)
- {
- setContentView(R.layout.activity_main);
- switch (v.getId())
- {
- case R.id.im1:
-
- originalImage = BitmapFactory.decodeResource(getResources(), R.drawable.camera);
- width = originalImage.getWidth();
- Log.i("Old width................", width + "");
- height = originalImage.getHeight();
- Log.i("Old height................", height + "");
-
- matrix = new Matrix();
- scaleWidth = ((float) newWidth) / width;
- scaleHeight = ((float) newHeight) / height;
- matrix.postScale(scaleWidth, scaleHeight);
- matrix.postRotate(45);
-
- resizedBitmap = Bitmap.createBitmap(originalImage, 0, 0, width, height, matrix, true);
- outputStream = new ByteArrayOutputStream();
- resizedBitmap.compress(Bitmap.CompressFormat.JPEG, 100, outputStream);
- im=(ImageView)findViewById(R.id.im1);
- im.setImageBitmap(resizedBitmap);
- width = resizedBitmap.getWidth();
- Log.i("new width................", width + "");
- height = resizedBitmap.getHeight();
- Log.i("new height................", height + "");
-
- break;
-
- case R.id.im2:
-
- originalImage = BitmapFactory.decodeResource(getResources(),R.drawable.im2);
- width = originalImage.getWidth();
- Log.i("Old width................", width + "");
- height = originalImage.getHeight();
- Log.i("Old height................", height + "");
-
- matrix = new Matrix();
- scaleWidth = ((float) newWidth) / width;
- scaleHeight = ((float) newHeight) / height;
- matrix.postScale(scaleWidth, scaleHeight);
- matrix.postRotate(-45);
- Bitmap resizedBitmap = Bitmap.createBitmap(originalImage, 0, 0, width, height, matrix, true);
- im=(ImageView)findViewById(R.id.im2);
-
- outputStream = new ByteArrayOutputStream();
- resizedBitmap.compress(Bitmap.CompressFormat.JPEG, 100, outputStream);
- im.setImageBitmap(resizedBitmap);
- width = resizedBitmap.getWidth();
- Log.i("new width................", width + "");
- height = resizedBitmap.getHeight();
- Log.i("new height................", height + "");
-
- break;
- }
- }
-
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
-
- getMenuInflater().inflate(R.menu.main, menu);
- return true;
- }
- }
In the code above, the "compress" function is used to compress the bitmap. "createBitmap" resizes the bitmap.
Step 6
Open "AndroidManifest" and do the following changes in it:
- <manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.chhavi.compressimage"
- android:versionCode="1"
- android:versionName="1.0" >
-
- <uses-sdk
- android:minSdkVersion="7"
- android:targetSdkVersion="16" />
-
- <application
- android:allowBackup="true"
- android:icon="@drawable/ic_launcher"
- android:label="@string/app_name"
- android:theme="@style/AppTheme" >
- <activity
- android:name="com.chhavi.compressimage.MainActivity"
- android:label="@string/app_name" >
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.DEFAULT" />
- </intent-filter>
- </activity>
-
- <activity android:name=".Splash_screen">
- <intent-filter>
- <action android:name="android.intent.action.MAIN"/>
- <category android:name="android.intent.category.LAUNCHER"/>
- </intent-filter>
- </activity>
-
- </application>
-
- </manifest>
Output snapshots.
First, the splash screen appears.
After some time:
Clicking on the first image will resize and compress the image.
Clicking on the second image will resize and compress the second image
Thank you