The Last WordIn this chapter, you took your first look at WPF and the promise it holds. You considered the underlying architecture and briefly considered the core classes. WPF is the beginning of the future of Windows development. In time, it will become a system like User32 and GDI/GDI+, on top of which more enhancements and higher-level features are added. Eventually, WPF will allow you to design applications that would be impossible (or at least thoroughly impractical) using Windows Forms.Clearly, WPF introduces many dramatic changes. However, there are five key principles that immediately stand out because they are so different from previous Windows user interface toolkits such as Windows Forms. These principles are the following:
You'll see these principles at work throughout this book. But before you go any further, it's time to learn about a complementary standard. The next chapter introduces XAML, the markup language used to define WPF user interfaces.