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Akhil Bhaskar
NA
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17.1k
Which API I Use In My SDK?
Oct 3 2017 10:43 AM
Hi everyone I am submitting an universal windows application to windows store..
I have to create app package for my application...
After creating app package I launch windows app certification kit...
After completion of windows app certification kit test I have the following error...
Supported API test
FAILED
Supported APIs
Error Found: The supported APIs test detected the following errors:
API D3D12GetDebugInterface in d3d12.dll is not supported for this application type. UnityPlayer.dll calls this API.
API GetDeviceIdentifier in libcom.dumadugames.unityplugin.so is not supported for this application type. Assembly-CSharp.dll calls this API.
API ExecuteAssembly in uwphost.dll is not supported for this application type. BlackJack.exe calls this API.
API DllGetActivationFactory in uwphost.dll is not supported for this application type. BlackJack.exe has an export that forwards to this API.
Impact if not fixed: Using an API that is not part of the Windows SDK for Windows Store apps violates the Windows Store certification requirements.
How to fix: Review the error messages to identify the API that is not part of the Windows SDK for Windows Store apps. Please note, apps that are built in a debug configuration or without .NET Native enabled (where applicable) can fail this test as these environments may pull in unsupported APIs. Retest your app in a release configuration, and with .NET Native enabled if applicable. See the link below for more information:
Alternatives to Windows APIs in Windows Store apps.
I am searching for this error I found some solution is your using api is doesn't supported for sdk..
Can anyone give me which api I used for windows 10 sdk
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Answers (
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Submitting Universal Windows App To Store ?
PlugIn Issue In Universal Windows Platform ?