using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 5f;
public float jumpForce = 5f;
private Rigidbody rb;
private bool isGrounded;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
// Move forward constantly
transform.Translate(Vector3.forward * speed * Time.deltaTime);
// Jump if grounded and space is pressed
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
isGrounded = false;
}
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag("Ground"))
isGrounded = true;
if (collision.gameObject.CompareTag("Obstacle"))
{
Debug.Log("Game Over!");
Time.timeScale = 0; // Freeze game
}
}
}