Joshua Hecht

Joshua Hecht

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Trying to make a ChooseClass() method and return the type.

Jun 4 2017 4:16 PM
I'm new to C# programming and attempting to make a basic Text Adventure style console application, and I am having trouble using user input to choose the class they want.
 
I've created the following classes
 
public class Player
{
   public WoodenStick firstWeapon = new WoodenStick(); //Ignore for now
}
public class Warrior : Player
{
   public string classType = "Warrior";
}
public class Sorcerer : Player
{
   public string classType = "Sorcerer";
}
 
Though my problem lies within the Main method of the program...
 
I created a method inside of the Program class called ChooseClass() which I want to get user input and create a class based off of what the user inputs.
 
See below
 
class Program
{
   static void Main(string[] args)
{
      Player player = ChooseClass();
      Console.Clear();
      Console.WriteLine();
      Console.ReadLine();
}
   static Player ChooseClass()
   {
      Warrior warrior = new Warrior();
      Sorcerer sorcerer = new Sorcerer();
ChooseClass:
      Console.WriteLine("Choose a class: Warrior or Sorcerer");
      Console.WriteLine();
      string response = Console.ReadLine();
      if (response.Equals("Warrior"))
         return warrior;
      else if (response.Equals("Sorcerer"))
         return sorcerer;
      else
      {
         Console.Clear();
         Console.WriteLine("Try again");
         Console.ReadLine();
         Console.Clear();
         goto ChooseClass;
      } 
    }
}
 
 
Hopefully the code is readable to you. The method kind of works. When I do player.GetType(), it does return either Sorcerer or Warrior, but I can't access the individual properties of Sorcerer or Warrior because the actual object is defined as Player. How can I get it to create the specific object based on the user input?
 
Thanks for the help! 
 
 
 

Answers (3)