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albert albert
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524
0
to keep up a score
Mar 27 2011 1:10 PM
Hi
I want to keep up a score in the game.
I have this:
[code]
public int Score { get; private set; }
public Invader(Type invaderType, Point location, int score)
{
//this.image = StarInvader2.Properties.Resources.bug1;
this.InvaderType = invaderType;
this.Location = location;
this.Score = score;
this.Score = GameConstants.BugScore;
this.Score = GameConstants.SatelliteScore;
this.Score = GameConstants.SaucerScore;
this.Score = GameConstants.SpaceshipScore;
this.Score = GameConstants.StarScore;
//image = InvaderImageBlock(0);
//SetupImage();
//InvaderImage();
//this.image = InvaderImageBlock[(int)invaderType][0]; //Object is null.
this.image = InvaderImage(0);
}//End constructor.
[/code]
And this are the constants:
[code]
//Invader scores
public const int BugScore = 25;
public const int SaucerScore = 20;
public const int SatelliteScore = 15;
public const int SpaceshipScore = 10;
public const int StarScore = 5;
[/code]
And I have this in the class Game:
[code]
public void gameScore(Graphics g)
{
Font drawfont = new Font("Arial", 16);
g.DrawString(score.ToString(), drawfont, Brushes.White, 10f, 15f);
}
[/code]
I see a white zere in the upper left corner. But If I shoot an invader out of the sky the counter doesn't count.
Thx for helping me.
Reply
Answers (
21
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InvaderImage
how to take only database ?