using System;using System.Drawing;using System.Drawing.Imaging;using System.Collections.Generic;using System.Text;namespace ZoomingRenderer{ public class HDRImage { int m_width, m_height; // Width and height of image double[] buffer; // The image buffer public HDRImage(int width, int height) { m_width = width; m_height = height; buffer = new double[width * height]; for (int i = 0; i < m_width * m_height; i++) buffer[i] = 0; } public double GetPixel(int x, int y) { return buffer[y * m_width + x]; } public void SetPixel(int x, int y, double level) { buffer[y * m_width + x] = level; } public Bitmap ToBitmap() { Bitmap image = new Bitmap(m_width, m_height); for (int x = 0; x < m_width; x++) { for (int y = 0; y < m_height; y++) { double val = GetPixel(x, y); image.SetPixel(x, y, getColorFromWaveLength((int)val + 350)); } } return image; } private Color getColorFromWaveLength(int Wavelength) { double Gamma = 1.00; int IntensityMax = 255; double Blue; double Green; double Red; double Factor; if (Wavelength >= 350 && Wavelength <= 439) { Red = -(Wavelength - 440d) / (440d - 350d); Green = 0.0; Blue = 1.0; } else if (Wavelength >= 440 && Wavelength <= 489) { Red = 0.0; Green = (Wavelength - 440d) / (490d - 440d); Blue = 1.0; } else if (Wavelength >= 490 && Wavelength <= 509) { Red = 0.0; Green = 1.0; Blue = -(Wavelength - 510d) / (510d - 490d); } else if (Wavelength >= 510 && Wavelength <= 579) { Red = (Wavelength - 510d) / (580d - 510d); Green = 1.0; Blue = 0.0; } else if (Wavelength >= 580 && Wavelength <= 644) { Red = 1.0; Green = -(Wavelength - 645d) / (645d - 580d); Blue = 0.0; } else if (Wavelength >= 645 && Wavelength <= 780) { Red = 1.0; Green = 0.0; Blue = 0.0; } else { Red = 0.0; Green = 0.0; Blue = 0.0; } if (Wavelength >= 350 && Wavelength <= 419) { Factor = 0.3 + 0.7 * (Wavelength - 350d) / (420d - 350d); } else if (Wavelength >= 420 && Wavelength <= 700) { Factor = 1.0; } else if (Wavelength >= 701 && Wavelength <= 780) { Factor = 0.3 + 0.7 * (780d - Wavelength) / (780d - 700d); } else { Factor = 0.0; } int R = this.factorAdjust(Red, Factor, IntensityMax, Gamma); int G = this.factorAdjust(Green, Factor, IntensityMax, Gamma); int B = this.factorAdjust(Blue, Factor, IntensityMax, Gamma); return Color.FromArgb(R, G, B); } private int factorAdjust(double Color, double Factor, int IntensityMax, double Gamma) { if (Color == 0.0) { return 0; } else { return (int)Math.Round(IntensityMax * Math.Pow(Color * Factor, Gamma)); } } }}