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Brandon Lewis
NA
527
125.8k
Serializing and Deserializing List
Across Network
Jan 29 2008 4:25 PM
I have the following code:
public class
ChatClientManager
{
private
List
<
ChatClient
> clientList =
new
List
<
ChatClient
>();
private
TcpListener
clientListener;
private
Thread
listeningThread;
public
ChatClientManager(
string
ipAddress,
int
port)
{
//Creates the listener and listening thread.
clientListner =
new
TcpListener
(
IPAddress
.Parse(ipAddress),
port);
listeningThread =
new
Thread
(ListenForUsers);
}
private void
Listen()
{
//Starts listening for new clients.
listeningThread.Start();
}
private void
ListenForUsers()
{
//Creates an ample byte array to
//store client system message.
byte
[] data =
new byte
[255];
//Ugly way to do it, but it works for now.
while
(
true
)
{
//Clear the old data from the byte array.
ClearBuffer(
ref
data);
//Wait for a new connection attempt
Socket
newSock =
clientListener.AcceptSocket();
//Receive the initial log on string.
newSock.Receive(data);
//Add the client to the list.
clientList.Add(
new
ChatClient
(
GetUserName(
Encoding
.ASCII.GetString(data)),
newSock));
}
}
private void
SendFriendsList(
ChatClient
chatClient)
{
//Create a binary formatter and
//memory stream to serialize the list.
BinaryFormatter
bSerializer =
new
BinaryFormatter
();
MemoryStream
listSerialStream =
new
MemoryStream
();
//Serialize the list to the stream
bSerializer.Serialize(
listSerialStream, GetOnlineUsers());
//Send the list.
chatClient.ConnectedSocket.Send(
listSerialStream.ToArray());
}
private string
GetUserName(
string
message)
{
//Make sure the initial message is a log on message.
if
(message.Length > 11)
return message.Subscript(11, message.Length -11);
else
throw new
ArgumentException
("Initial logon
message too short to contain user
name.");
//This method is imperfect and
//will be touched up later.
//It is the least of my issues :)
}
private void
ClearBuffer(
ref byte
[] data)
{
//Clear the byte array of old data.
for
(
int
i = 0; i < data.Length; i++)
data[i] = 0;
}
private
List
<
string
> GetOnlineUsers()
{
//Create a list of online users from the client list.
List
<
string
> currentUsers =
new
List
<
string
>();
foreach
(
ChatClient
client
in
clientList)
currentUsers.Add(client.UserName);
return
currentUsers;
}
}
//Pretty self explantory.
public class
ChatClient
{
private string
userName =
String
.Empty;
private
Socket
socket;
public
ChatClient(
string
userName,
Socket
socket)
{
this
.userName = userName;
this
.socket = socket;
}
public string
UserName
{
get
{
return this
.userName; }
}
public
Socket
ConnectedSocket
{
get
{
return this
.socket; }
}
}
My problem is that it serializes the data to the memory stream just fine and sends it, but when the client attempts to deserialize it on the other side, it comes up with an "End of Stream was encountered before parsing was completed." exception. Ive tried sending the size of the stream ahead of time, and Ive tried creating a large byte array, 1000 indices, to hold this data, and it still gives me the error. Here is the method that parses the received List<string>:
private
List
<
string
> GetFriendsList()
{
byte
[] friendData =
new byte
[1000];
BinaryFormatter
bDeserializer =
new
BinaryFormatter
();
MemoryStream
memStream =
new
MemoryStream
();
socket.Receive(friendData);
memStream.Write(friendData);
//The exception occurs here.
return
bDeserializer.Deserialize(memStream);
}
Any ideas?
Reply
Answers (
2
)
What is the difference between typed and untyped dataset?
How to catch for this error.