TECHNOLOGIES
FORUMS
JOBS
BOOKS
EVENTS
INTERVIEWS
Live
MORE
LEARN
Training
CAREER
MEMBERS
VIDEOS
NEWS
BLOGS
Sign Up
Login
No unread comment.
View All Comments
No unread message.
View All Messages
No unread notification.
View All Notifications
Answers
Post
An Article
A Blog
A News
A Video
An EBook
An Interview Question
Ask Question
Forums
Monthly Leaders
Forum guidelines
andre jones
NA
7
6.8k
reading textcoord from a multitextured mesh
Jan 25 2013 6:16 PM
HELLO GUYS
Ive been trying different ways to create a ray method that gives me back whatever texture is on a mesh by using the xna triangle picking sample as a starting point, but
theres just one last thing I need help with, implementing if statements that gives the string for each texture selected on a multitextured mesh. the modification info given I used are in the links below.THANKYOU
http://xboxforums.create.msdn.com/forums/t/81663.aspx
http://xboxforums.create.msdn.com/forums/p/109706/649752.aspx
My project goal is to try to create certain sounds and particle effects based on the texture of the terrain the character is walking on
THANKYOU
Reply
Answers (
0
)
using raycast to read the texture coordinates of a mesh
Attempted to read or write protected memory. C# windows app