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Reading a RGB from a DirectDraw Surface

Aug 30 2004 12:45 AM
Hello Please help me!! In order to do some sprite collision, does anybody know how I can read each rgb value from a direct draw surface? I see that from a Bitmap you can use getPixel() method but there is no such method when using a DDS. Please help me as it is crucial in order for me to finish my game. Nick.

Answers (3)