I already build and run my flutter app for Andriod. But when I trying to build it for Mac first time its showing the following error.
I'm new to mac env. Do I have to make some changes in Xcode? My Xcode version :Version 13.2.1. But If I make a new flutter project in my MAC using VS CODE its runing well and good. I have to run my exting flutter app for ios. Help me to achive this for iOS.
Version 13.2.1
My error log:
Launching lib/main.dart on iPhone 13 in debug mode... lib/main.dart:1 Xcode build done. 13.3s Failed to build iOS app Error output from Xcode build: ? ** BUILD FAILED ** Xcode's output: ? Command CompileSwiftSources failed with a nonzero exit code :0: error: unable to load standard library for target 'arm64-apple-ios10.0' /Users/sambitdas/Development/flutter/.pub-cache/hosted/pub.dartlang.org/razorpay_flutter-1.2.7/ios/Classes/RazorpayDelegate.swift:2:8: error: module compiled with Swift 5.5.1 cannot be imported by the Swift 5.5.2 compiler: /Users/sambitdas/sleepKart/sleepkart/ios/Pods/razorpay-pod/Pod/Razorpay.framework/Modules/Razorpay.swiftmodule/arm64.swiftmodule import Razorpay ^ :0: error: unable to load standard library for target 'arm64-apple-ios10.0' /Users/sambitdas/Development/flutter/.pub-cache/hosted/pub.dartlang.org/razorpay_flutter-1.2.7/ios/Classes/RazorpayDelegate.swift:2:8: error: module compiled with Swift 5.5.1 cannot be imported by the Swift 5.5.2 compiler: /Users/sambitdas/sleepKart/sleepkart/ios/Pods/razorpay-pod/Pod/Razorpay.framework/Modules/Razorpay.swiftmodule/arm64.swiftmodule import Razorpay ^ note: Using new build system note: Planning note: Build preparation complete note: Building targets in dependency order Could not build the application for the simulator. Error launching application on iPhone 13. Exited (sigterm)