I want to scale a sprite using matrix.scale , which works fine, and then draw the sprite. The problem is that the scaling also affects the position (Vector3) where the Sprite should be drawn. Any way to scale the sprite while drawing the Sprite's topleft corner at the same location as without scaling it?
(I can do it by modifying the position so that after scaling the position the topleft corner is the same as when not scaling, but dont really like that solution :) )