Thanks for your help! Am I right to assume I should override OnPaint then? Do I add it to
this.Paint += new System.Windows.Forms.PaintEventHandler(); or how do I call it?
protected
{
e.Graphics.DrawImage(img,
g.DrawString(str, Font, Brushes.Black, 50, 75); */
}
*I wasn't able to post a reply to my old thread for some reason.