Hello, my problem is how do draw an grind with GDI+, i need a grid for my furst game so the object will be able to move in cells. that was my way:
private void GrindPaint(object sender, PaintEventArgs pea)
{
Graphics gfx = pea.Graphics;
int space = 2,cwidth = 10, cheight =10, amount =30;
Pen pen = new Pen(Color.Black);
int cx=1,cy=1;
for(int j = 0; j<amount; j++)
cx = 1;
for(int i =0; i<amount; i++)
gfx.DrawRectangle(pen,cx,cy,cwidth ,cheight);
cx = (cx+cwidth+space);
}
cy =(cy+cheight+space);
}//amount is amount of cells in x and y//space is cellspacing space from one cell to another//cx and cy are cordinates of one rectangle or cellMy question is , is there another, better way or easiertnx for help!!