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object.Paint += new PaintEventHandler(Draw) hungs up everything
Oct 21 2008 4:24 PM
Hello!
I have stucked on thes for few days already. My difference from examples is that I`m adding events to Paint dinamically. I`m not professional so I haven`t figured out how to redesign my code.
This is my code:
foreach(Part part in product.Parts)
{
TabPage tabPage = new TabPage(part.FixedCode);
tabPage.Name = part.FixedCode;
tabPage.Size = tabPartCollection.Size;
tabPage.Text = part.Name;
DrawOnTabPage drawOnTabPage = new DrawOnTabPage();
drawOnTabPage.LoadPart(part, product.MaxPartLength);
tabPage.Paint += new PaintEventHandler(drawOnTabPage.Draw);
tabPartCollection.Controls.Add(tabPage);
}
This foreach is called when pressing a form button. Class DrawOnTabPage contains method Draw which draws image on current TabPage. Everything works fine but when I move form outside my display it hungs up. The same is happening when I drag any other window over my application. CPU is 100% and this form takes all of it. As I understand there is redraw function called in this case. I have tried everything, disposing objects everywhere, setting specific styles but problem remains. Please help me!
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