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Prime b
NA
810
346.9k
Object collision
Mar 14 2012 8:33 PM
Ok , i got kind of half way though and as usual i got stuck.
This time I need to find out if two object collide(interact with each other, on top of each other, etc)
==============Rectangle class======================
public class Rectangle
{
private int height;
private int width;
private Point location;
/**
*
* @param height
* @param width
* @param x
* @param y
*/
public Rectangle(int height, int width, int x, int y)
{
this.height = height;
this.width = width;
this.location = new Point(x, y);
}
/**
*
* @param height
* @param width
*/
public Rectangle(int height, int width)
{
this.height = height;
this.width = width;
this.location = new Point();
}
/**
*
*/
public Rectangle()
{
this.height = 0;
this.width = 0;
this.location = new Point();
}
/**
* Returns this rectangle objects area
* @return
*/
public int getArea()
{
return height * width;
}
/**
* Returns this rectangle objects parimeter
* @return
*/
public int getParimeter()
{
return height * 2 + width * 2;
}
/**
* @return the height
*/
public int getHeight()
{
return height;
}
/**
* @param height the height to set
*/
public void setHeight(int height)
{
this.height = height;
}
/**
* @return the width
*/
public int getWidth()
{
return width;
}
/**
* @param width the width to set
*/
public void setWidth(int width)
{
this.width = width;
}
/**
* @return the x coord in the upper left hand cornet of this rectange object.
*/
public int getX()
{
return location.getX();
}
/**
* @param x the upperLeftX to set
*/
public void setX(int x)
{
this.location.setX(x);
}
/**
* @return the upperLeftY
*/
public int getY()
{
return location.getY();
}
/**
* @param y the upperLeftY to set
*/
public void setY(int y)
{
this.location.setY(y);
}
public void move(int x, int y)
{
this.location.move(x, y);
}
public void move(Point otherLocation)
{
this.location.move(otherLocation);
}
public boolean collision(Rectangle other)
{
boolean doesOverlap = false;
return doesOverlap;
}
==================Point class==================
public class Point
{
private int x;
private int y;
/**
* tbw
*/
public Point()
{
this.x = 0;
this.y = 0;
}
/**
* tbw
* @param x
* @param y
*/
public Point(int x, int y)
{
this.x = x;
this.y = y;
}
/**
* @return the x
*/
public int getX()
{
return x;
}
/**
* @param x the x to set
*/
public void setX(int x)
{
this.x = x;
}
/**
* @return the y
*/
public int getY()
{
return y;
}
/**
* @param y the y to set
*/
public void setY(int y)
{
this.y = y;
}
/**
*
* @param x
* @param y
*/
public void move(int x, int y)
{
this.x = x;
this.y = y;
}
/**
*
* @param otherLocation
*/
public void move(Point otherLocation)
{
this.x = otherLocation.getX();
this.y = otherLocation.getY();
}
/**
*
* @param deltaX
* @param deltaY
*/
public void shift(int deltaX, int deltaY)
{
this.x = this.x + deltaX;
this.y = this.y + deltaY;
}
===============Main method=================
Rectangle r1 = new Rectangle(25, 10, 100, 550);
Rectangle r2 = new Rectangle(50, 50);
Rectangle r3 = new Rectangle();
System.out.println("The area of r1 is " + r1.getArea());
System.out.println("The area of r2 is " + r2.getArea());
System.out.println("The area of r3 is " + r3.getArea());
System.out.println("The height of r1 is " + r1.getHeight());
System.out.println("The area of r1 is " + r1.getArea());
System.out.println("r1 is at x: " + r1.getX());
System.out.println("r1 is at y: " + r1.getY());
Point overThere = new Point(200, 200);
r1.move(overThere);
r2.move(overThere);
r3.move(overThere);
System.out.println("r1 is at x: " + r1.getX());
System.out.println("r1 is at y: " + r1.getY());
System.out.println("r2 is at x: " + r2.getX());
System.out.println("r2 is at y: " + r2.getY());
System.out.println("r3 is at x: " + r3.getX());
System.out.println("r3 is at y: " + r3.getY());
Reply
Answers (
2
)
Yet another circle problem
What is Dynamic binding in java How it use full ?