TECHNOLOGIES
FORUMS
JOBS
BOOKS
EVENTS
INTERVIEWS
Live
MORE
LEARN
Training
CAREER
MEMBERS
VIDEOS
NEWS
BLOGS
Sign Up
Login
No unread comment.
View All Comments
No unread message.
View All Messages
No unread notification.
View All Notifications
Answers
Post
An Article
A Blog
A News
A Video
An EBook
An Interview Question
Ask Question
Forums
Monthly Leaders
Forum guidelines
Carolyn
NA
15
2.9k
New User Needs Help with Console Application
Jun 12 2013 8:41 PM
I'm a front end developer who wanted to learn C#. I'm taking this class and we were presented with a project and I'm having a major disconnect and I am hoping that some kind soul will help me out. This is very basic and I am so frustrated that I don't understand how to set this up. I need to create a console application where you can make a bet, then play coin toss or roulette. I figured I should make each piece seperate and then put them together. I made the Coin Toss first and then the menu and now I don't know how to call the coin toss app from the menu!!! Please help me.
I actually was on the right track with coin toss:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlayCoinToss
{
class Program
{
static void Main(string[] args)
{
string user;
int user1; // User 1 is the input--what I'm selecting
Random numberGenerator = new Random();
bool playAgain = true;
string userChoice;
string houseChoice;
int house;
string outcome;
//Below I'm changing what the console looks like:
// set background to white
Console.BackgroundColor = ConsoleColor.White;
// set foreground to blue
Console.ForegroundColor = ConsoleColor.Red;
// clear the screen
Console.Clear();
//greeting players
Console.WriteLine("The user is betting against the house");
while (playAgain == true)
{
Console.Write("Please Make Your Selection (1 = Heads and 2 = Tails): ");
user = Console.ReadLine();
house = numberGenerator.Next(1, 3);
while (!int.TryParse(user, out user1) || user1 <= 0 || user1 >= 3) //this is the houses selection. I'm going to be betting against the house
{
Console.Write("Please Make Your Selection (1 = Heads and 2 = Tails): ");
user = Console.ReadLine();
}
//below are the rules for me the player
if (user1 == 1)
{
userChoice = "Heads";
}
else
{
userChoice = "Tails";
}
//below are the rules for me the house --or whatever I'm playing against
if (house == 1)
{
houseChoice = "Heads";
}
else
{
houseChoice = "Tails";
}
//Below I have to figure out who wins and who loses instances of this game
if (house == user1)
{
outcome = "lose"; //if there is a tie then no money is won or lost
}
//need to put how I lose here
else
{
outcome = "win";
}
//Below I have to figure out how to print results and if they want to play again
Console.Write("You chose " );
Console.Write(userChoice);
Console.Write(", the house chose ");
Console.Write(houseChoice);
Console.Write("You ");
Console.Write(outcome);
Console.WriteLine("Do you want to play again? (yes/exit)");
user = Console.ReadLine();
while (user != "YES" && user != "yes" && user != "EXIT" && user != "exit") //They can input all caps or all lowercase since I wrote it this way
{
Console.WriteLine("Error Please enter yes or exit");
user = Console.ReadLine();
}
if (user == "YES" || user == "yes")
{
playAgain = true;
}
else
{
playAgain = false; //the only important thing is that they enter yes
}
}
}
}
}
I kind of started getting confused reading the requirements after that. Then I repurposed a menu here
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
const int maxMenuItems = 4
;
int selector = 0;
bool good = false;
while (selector != maxMenuItems)
{
Console.Clear();
DrawTitle();
DrawMenu(maxMenuItems);
good = int.TryParse(Console.ReadLine(), out selector);
if (good)
{
switch (selector)
{
case 1:
Console.WriteLine("// code for case 1 here");
break;
case 2:
Console.WriteLine("// code for case 2 here");
break;
case 3:
Console.WriteLine("// code for case 3 here");
break;
case 4:
Console.WriteLine("Exit");
break;
default:
if (selector != maxMenuItems)
{
ErrorMessage();
}
break;
}
}
else
{
ErrorMessage();
}
Console.ReadKey();
}
}
private static void ErrorMessage()
{
Console.WriteLine("Typing error, press key to continue.");
}
private static void DrawStarLine()
{
Console.WriteLine("************************");
}
private static void DrawTitle()
{
DrawStarLine();
Console.WriteLine("+++ Lets Play a Game +++");
DrawStarLine();
}
private static void DrawMenu(int maxitems)
{
DrawStarLine();
Console.WriteLine(" 1. Add Funds");
Console.WriteLine(" 2. Coin toss");
Console.WriteLine(" 3. Roulette");
Console.WriteLine(" 4. Exit program");
DrawStarLine();
Console.WriteLine("Make your choice: type 1, 2, 3, 4", maxitems);
DrawStarLine();
}
}
}
and now I have managed to totally confuse myself and I'm lost. Please please help
Reply
Answers (
12
)
Support any number of object types for pooling
Create Blank page in PDF using Itextsharp library