public static void Flip(){int playerValue;//Value of players handint dealerValue;//Value of dealer hand//START FLIP LOOPforeach (KeyValuePair<string, int> playerPair in playerHand){foreach (KeyValuePair<string, int> dealerPair in dealerHand){if (playerHand.TryGetValue(playerPair.Key, out playerValue) & dealerHand.TryGetValue(dealerPair.Key, out dealerValue)){Console.WriteLine("Player draw: {0}, {1}",playerPair.Key,playerPair.Value);Console.WriteLine("Dealer draw: {0}, {1}",dealerPair.Key,dealerPair.Value);if (playerValue > dealerValue){playerTotal++;dealerTotal--;Console.ForegroundColor = ConsoleColor.Yellow;Console.WriteLine("\nPlayer Score: " + playerTotal);Console.WriteLine("Dealer Score: " + dealerTotal);Console.ForegroundColor = ConsoleColor.White;Console.WriteLine("\n{0} Player hand is GREAT than dealer hand {1}. Player wins round.", playerPair.Key, dealerPair.Key);//Update();}if (playerValue < dealerValue){playerTotal--;dealerTotal++;Console.ForegroundColor = ConsoleColor.Yellow;Console.WriteLine("\nPlayer Score: " + playerTotal);Console.WriteLine("Dealer Score: " + dealerTotal);Console.ForegroundColor = ConsoleColor.White;Console.WriteLine("\n{0} Player hand is LESS than dealer hand {1}. Dealer wins round.", playerPair.Key, dealerPair.Key);//Update();}Console.ReadLine();}}} }