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Adam
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30.7k
Need help with checkers game
Mar 28 2011 6:07 AM
Hi, I need advice for my game checkers please. Below is my code. When you pull enter you choose figurine and you can move with it on checkerboard and then save it to new position. It worked good with figurine on start position Area[0,0], but when I add new figurine on position Area[0,2] it disappear when cursor crosses it. Why it works only with figurine on position [0,0] ??
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Checkers
{
class Checkers
{
const int X = 8;
const int Y = 8;
int switcher = 0;
int num = 8;
int xpos = 0;
int ypos = 0;
bool pick = false;
char[,] Area = new char[X, Y];
char[,] Area2 = new char[X, Y];
char Symbol = (char)5;
void Checkerboard()
{
Cursor();
for (int i = 0; i < X; i++)
{
for (int y = 0; y < Y; y++)
{
if (switcher % 2 == 0)
Area[i, y] = 'X';
else
Area[i, y] = 'Y';
switcher++;
Area[0, 0] = Symbol;
Area[0, 2] = Symbol;
Console.Write(Area[i, y]);
}
Console.WriteLine(num);
num--;
switcher++;
}
Console.WriteLine("ABCDEFGH");
if (pick == false)
Console.Write("Vyber figurku");
if(pick==true)
Console.Write("Vyber misto a uloz");
}
void Checkerboard2()
{
for (int i = 0; i < X; i++)
{
for (int y = 0; y < Y; y++)
{
if (switcher % 2 == 0)
Area2[i, y] = 'X';
else
Area2[i, y] = 'Y';
switcher++;
}
switcher++;
}
}
void Cursor()
{
bool saveCursorVisibile;
int saveCursorSize;
Console.CursorVisible = true;
saveCursorVisibile = Console.CursorVisible;
saveCursorSize = Console.CursorSize;
Console.CursorSize = 100;
}
void Keys()
{
while (true)
{
var ch = Console.ReadKey().Key;
switch (ch)
{
case ConsoleKey.Enter:
if (Area[xpos, ypos] == Symbol && pick == false)
{
pick = true;
}
if (Area[xpos, ypos] != Symbol && pick == true)
{
Area[xpos, ypos] = Symbol;
pick = false;
}
break;
case ConsoleKey.UpArrow:
{
if (ypos - 1 < 0)
break;
Console.SetCursorPosition(xpos, ypos);
Console.Write(Area[xpos, ypos]);
ypos--;
break;
}
case ConsoleKey.DownArrow:
{
if (ypos + 1 == Y)
break;
Console.SetCursorPosition(xpos, ypos);
Console.Write(Area[xpos, ypos]);
ypos++;
break;
}
case ConsoleKey.LeftArrow:
{
if (xpos - 1 < 0)
break;
Console.SetCursorPosition(xpos, ypos);
Console.Write(Area[xpos, ypos]);
xpos--;
break;
}
case ConsoleKey.RightArrow:
{
if (xpos + 1 == X)
break;
Console.SetCursorPosition(xpos, ypos);
Console.Write(Area[xpos, ypos]);
xpos++;
break;
}
}
Console.SetCursorPosition(xpos, ypos);
if (pick == true)
{
Area[xpos, ypos] = Area2[xpos, ypos];
Console.Write(Symbol);
Console.SetCursorPosition(xpos, ypos);
}
}
}
static void Main()
{
Console.Clear();
Checkers check = new Checkers();
check.Checkerboard();
check.Checkerboard2();
Console.SetCursorPosition(0, 0);
check.Keys();
}
}
}
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