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The Thinker
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2.7k
Moving Platforms in XNA using a Tiled Map
Feb 21 2012 6:45 PM
Hi, I am trying to create a platformer which uses maps created in Tiled. In order to create moving platforms, I am replacing the tiles with sprites. Each tile representing the moving platforms has a data value between 100 and 107. When the game loads the map, any tile with that value will spawn a sprite in its place, and should remove/prevent the tile itself from being loaded.. However, I can't seem to find any way to remove the original tile, which leaves a copy of each platform sitting behind the platform as it moves - can anyone help me to remove the tile?
The second problem is that, while the tiles move, my character does not move with them, which could work if I wanted them to be "ice" platforms, but I'd like the player to move with the platform. I tried adding friction to the platform sprite but it didn't work.
Thanks all!
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How to draw 3d cube
[XNA 4.0] Loading files during run time