The "is" operator enables you to check whether one type or class is compatible with another type or class; it returns a Boolean value.
This what website says (http://www.developer.com/net/csharp/article.php/1482651/Working-with-Interfaces-in-C.htm). 
If to check one type or class is compatible with another type or class what is the point of casting again in this program. Problem is highlighted.
using System;
using System.Collections;
public class Person : IComparable
{
 private string firstname;
 private string lastname;
 private int age;
 public string Firstname
 {
 get { return firstname; }
 set { firstname = value; }
 }
 public string Lastname
 {
 get { return lastname; }
 set { lastname = value; }
 }
 public int Age
 {
 get { return age; }
 set { age = value; }
 }
 public Person(string firstname, string lastname, int age)
 {
 this.firstname = firstname;
 this.lastname = lastname;
 this.age = age;
 }
 public override string ToString()
 {
 return String.Format("{0} {1}, Age = {2}", firstname, lastname, age);
 }
 public int CompareTo(object obj)
 {
 if (obj is Person)//Checking whether obj is compatible with type Person 
 {
 Person p2 = (Person)obj; //What is the point of casting again
 return firstname.CompareTo(p2.Firstname);
 }
 else
 throw new ArgumentException("Object is not a Person.");
 }
}
public class TestClass
{
 public static void Main()
 {
 ArrayList people = new ArrayList(); //this requires using System.Collections; 
 people.Add(new Person("John", "Doe", 84));
 people.Add(new Person("Abby", "Normal", 25));
 people.Add(new Person("Jane", "Doe", 76));
 people.Sort();
 foreach (Person p in people)
 Console.WriteLine(p);
 Console.ReadLine();
 }
}
/*
Abby Normal, Age = 25
Jane Doe, Age = 76
John Doe, Age = 84
*/