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SONU GUPTA
NA
40
4.3k
How to trace a written text is correct or not
Jun 1 2018 3:37 AM
This is the code for writing letter ka
using
System;
using
System.Collections.Generic;
using
System.ComponentModel;
using
System.Data;
using
System.Drawing;
using
System.Linq;
using
System.Text;
using
System.Threading.Tasks;
using
System.Windows.Forms;
namespace
WindowsFormsApplication56
{
public
partial
class
Form1 : Form
{
public
Form1()
{
InitializeComponent();
}
private
void
Drawcarc(
object
sender, PaintEventArgs e)
{
// Create pen.
Pen blackPen =
new
Pen(Color.Black, 3);
// Create coordinates of rectangle to bound ellipse.
float
x1 = 460.0F;
float
x2 = 510.0F;
float
y = 190.0F;
float
width = 40.0F;
float
height = 75.0F;
// Create start and sweep angles on ellipse.
float
startAngle1 = 35.0F;
float
startAngle2 = 200.0F;
float
sweepAngle1 = 300.0F;
float
sweepAngle2 = 300.0F;
float
[] dashValues = { 2, 2, 2, 2 };
blackPen.DashPattern = dashValues;
e.Graphics.DrawLine(blackPen,
new
Point(430, 150),
new
Point(590, 150));
e.Graphics.DrawLine(blackPen,
new
Point(505, 160),
new
Point(505, 290));
// Draw arc to screen.
e.Graphics.DrawArc(blackPen, x1, y, width, height, startAngle1 , sweepAngle1);
e.Graphics.DrawArc(blackPen, x2, y, width, height, startAngle2, sweepAngle2);
}
}
}
THIS IS THE CODE FOR DRAWING
using
System;
using
System.Collections.Generic;
using
System.ComponentModel;
using
System.Data;
using
System.Drawing;
using
System.Linq;
using
System.Text;
using
System.Threading.Tasks;
using
System.Windows.Forms;
namespace
WindowsFormsApplication58
{
public
partial
class
Form1 : Form
{
Graphics g;
int
x = -1;
int
y = -1;
bool
moving =
false
;
Pen pen;
public
Form1()
{
InitializeComponent();
g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
pen =
new
Pen(Color.Black, 5);
pen.StartCap = pen.EndCap = System.Drawing.Drawing2D.LineCap.Round;
}
private
void
pictureBox1_Click(
object
sender, EventArgs e)
{
PictureBox p = (PictureBox)sender;
pen.Color = p.BackColor;
}
private
void
panel1_MouseDown(
object
sender, MouseEventArgs e)
{
moving =
true
;
x = e.X;
y = e.Y;
}
private
void
panel1_MouseMove(
object
sender, MouseEventArgs e)
{
if
(moving && x != -1 && y != -1)
{
g.DrawLine(pen,
new
Point(x, y), e.Location);
x = e.X;
y = e.Y;
}
}
private
void
panel1_MouseUp(
object
sender, MouseEventArgs e)
{
moving =
false
;
x = -1;
y = -1;
}
}
}
Now I want if I draw a line over text ka then it should show it is correct otherwise if the line is drawn outside text ka then should show it is not correct
Reply
Answers (
0
)
Why is User Control's size get bigger automatically
checking correct or not