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Amit Padhiyar
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How to make timeline scale with fast loading speed?
Jul 27 2019 11:15 AM
Yesterday i was worked on reduce loop size (https://www.c-sharpcorner.com/forums/how-do-i-reduce-loop-size-using-list-or-linq-in-c-sharp) that can make project smooth but i can't find answer.
I created shape like
Polyline p =
new
Polyline();
p.Stroke = Brushes.Red;
p.StrokeThickness = 1.5;
p.Points =
new
PointCollection {
new
Point(x, 20),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 34),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 34),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 34),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 34),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 29),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 34),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 34),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 34),
new
Point(x, 40),
new
Point(x += XAxis, 40),
new
Point(x, 34),
new
Point(x, 40),
new
Point(x += XAxis, 40)
};
This above entire code, I called one segment. I iam creating this segments for 120 mins.
this segment for only 0.010 seconds. This will make too large loop.
For example...
1 second == 100 loop
1 min == 6000 loop
1 hour == 360,000 loop
2 hour == 720,000 loop
So i want to reduce this loop (around 3600).
Reply
Answers (
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