I would like to write functions within one or more DLLs written in C# and be able to recall them and use them in another program written in C++, can you help me understand how to do it?
Could you provide me with an example code?
I wouldn't want to use signed libraries
Thanks in advance
Sam HobbsPosted Dec 27, 2023, 4:49 PM
There are many types of DLLs. Programmers need to specify what type of DLL they need or have.
The Windows API consists nearly entirely of DLLs. They are the original type of DLL, usually called native DLLs. C and C++ programs use them easily.
There are COM DLLs. They are the DLLs that unmanged Visual Basic uses.
There are managed Class Libraries. They are DLLS that managed C++ can use.
If someone provides you instructions for creating a DLL different from what you need to provide then it wil not work.
antonioPosted Dec 27, 2023, 1:49 PM
I followed the points step by step but I get:
LINK: fatal error LNK1104: cannot open file 'cl1.dll' ---> cl1.dll = c# dll
like it doesn't want a .dll
Brahma Prakash ShuklaPosted Dec 27, 2023, 11:46 AM
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- Open your C++ project in Visual Studio.
- Right-click on the project in the Solution Explorer and select "Properties."
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- In the Configuration Properties > General:
- Set "Configuration Type" to "Application (.exe)."
- Ensure that the "Character Set" is set to "Use Multi-Byte Character Set."
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- In Configuration Properties > C/C++:
- Under "General":
- Add the path to the directory containing your C# DLL to the "Additional Include Directories." This allows the compiler to find the C# DLL's header file if one is needed.
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- In Configuration Properties > Linker:
- Under "General":
- Add the path to the directory containing your C# DLL to the "Additional Library Directories." This allows the linker to find the C# DLL during the linking stage.
- Under "Input":
- Add the name of your C# DLL (e.g.,
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- Ensure that your C# DLL (
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- In Configuration Properties > C/C++ > Code Generation:
- Ensure that the "Runtime Library" is set to "Multi-threaded Debug (/MTd)" for Debug builds or "Multi-threaded (/MT)" for Release builds. This ensures that the C++ runtime is linked statically.
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- Build your C++ project and run the executable. Ensure that it can find and use the C# DLL correctly.
Notes:Set Up Configuration Properties:
General Configuration:
C/C++ Configuration:
Linker Configuration:
CSharpLibrary.dll) to the "Additional Dependencies." This tells the linker which DLL to link against.Copy the C# DLL:
CSharpLibrary.dll) is either in the same directory as your C++ executable or in a directory specified in the system's PATH environment variable. Alternatively, you can set the "Output Directory" in the C++ project properties to the directory containing your C# DLL.Runtime Library Configuration:
Build and Run:
By following these steps, you should be able to configure your C++ project to successfully link with and run the functions from the C# DLL. If you encounter any issues, check the build output and error messages for clues on what might be going wrong.
Brahma Prakash ShuklaPosted Dec 27, 2023, 10:02 AM
To use functions from a C# DLL in a C++ program, you can create a C# class library (DLL) and then use P/Invoke (Platform Invocation Services) in your C++ code to call the C# functions. Here's a step-by-step guide with an example:
Step 1: Create a C# Class Library (DLL)
Create a new C# Class Library project in Visual Studio. Here's a simple example:
Build the project to generate the DLL file.
Step 2: Use P/Invoke in C++ to Call C# Functions
Create a new C++ project in Visual Studio. Here's an example:
Step 3: Configure C++ Project
In your C++ project, make sure to configure it properly to find the C# DLL. Copy the generated C# DLL (e.g.,
CSharpLibrary.dll) to the same directory as your C++ executable or include the path where the DLL is located.Step 4: Build and Run
Build both projects, and make sure the C# DLL is in the correct location. Run the C++ executable, and it should successfully call the C# functions.
Important Notes:
DllImport Attribute:
DllImportattribute in C# is used to specify the DLL from which the function is imported. Make sure to use the correct name and location of your C# DLL.Calling Conventions:
Winapi(__stdcallin C++). You can explicitly specify the calling convention using theCallingConventionproperty in theDllImportattribute if needed.Data Types:
const char*in C++ to matchstringin C#.Runtime Versions:
Remember, this example assumes a simple scenario, and in a real-world application, you may need to handle more complex data types and error handling.