Hello all

Aug 4 2008 11:41 AM

Has anyone ever written and incomplete class to use in a polymorphism way with a plugin?

I’m writing a program that I know will evolve over time since it is dependant on external hardware that changes rather regularly. I have made the plugin work correctly with the current hardware, but was trying to hide and protect a lot of the background work that will always be constant, as well as reduce the size of the plugin.

I’m not sure why, but I seam to be having a problem referencing the incomplete class correctly in the plugin. It is written as virtual in the host program, that I try to override in the plugin… What am I missing…

Any ideas would be appreciated.

 

Thanks in advance all

Todd

 

PS. I’m using C#.net 2.0