Has anyone ever written and incomplete class to use in a polymorphism way with a plugin?
I’m writing a program that I know will evolve over time since it is dependant on external hardware that changes rather regularly. I have made the plugin work correctly with the current hardware, but was trying to hide and protect a lot of the background work that will always be constant, as well as reduce the size of the plugin.
I’m not sure why, but I seam to be having a problem referencing the incomplete class correctly in the plugin. It is written as virtual in the host program, that I try to override in the plugin… What am I missing…
Any ideas would be appreciated.
Thanks in advance all
Todd
PS. I’m using C#.net 2.0