TECHNOLOGIES
FORUMS
JOBS
BOOKS
EVENTS
INTERVIEWS
Live
MORE
LEARN
Training
CAREER
MEMBERS
VIDEOS
NEWS
BLOGS
Sign Up
Login
No unread comment.
View All Comments
No unread message.
View All Messages
No unread notification.
View All Notifications
Answers
Post
An Article
A Blog
A News
A Video
An EBook
An Interview Question
Ask Question
Forums
Monthly Leaders
Forum guidelines
bn9
NA
24
0
Game of Life..need some assistance...
Apr 19 2004 10:51 PM
hello guys. i am trying to create Conway's game of life in C# (the whole generation of life 'game' from the 70's) i have created my window and gotten everything set up, i have a class structure but i need a little help. the program goes like this: if you left click the mouse you create a 'cell' and everytime you right click it is moves on one generation for every click. here are the rules : 1. If a cell has less than 2 living neighbors it is lonely and dies in the next generation. 2. If a cell has exactly 2 living neighbors it is happy and continues life in the next generation. 3. If a cell has exactly 3 living neighbors a new cell is born in that cell or continues to exist if it is already alive. 4. If a cell has 4 or more neighbors it is overcrowded and dies in the next generation using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace LifeofConway { ///
/// Summary description for Form1. ///
public class Form1 : System.Windows.Forms.Form { private System.Windows.Forms.Panel pnlLife; ///
/// Required designer variable. ///
private System.ComponentModel.Container components = null; private const int MAXX = 150; private const int MAXY = 105; private bool [,] world = new bool [MAXX, MAXY]; public Form1() { // // Required for Windows Form Designer support // InitializeComponent(); int row, col; for(row=0; row
/// Clean up any resources being used. /// protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code ///
/// Required method for Designer support - do not modify /// the contents of this method with the code editor. ///
private void InitializeComponent() { this.pnlLife = new System.Windows.Forms.Panel(); this.SuspendLayout(); // // pnlLife // this.pnlLife.BackColor = System.Drawing.SystemColors.Desktop; this.pnlLife.Location = new System.Drawing.Point(16, 8); this.pnlLife.Name = "pnlLife"; this.pnlLife.Size = new System.Drawing.Size(712, 464); this.pnlLife.TabIndex = 0; this.pnlLife.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlLife_Paint); this.pnlLife.MouseDown += new System.Windows.Forms.MouseEventHandler(this.pnlLife_MouseDown); // // Form1 // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(742, 491); this.Controls.AddRange(new System.Windows.Forms.Control[] { this.pnlLife}); this.Name = "Form1"; this.Text = " Life Is Short..."; this.ResumeLayout(false); } #endregion ///
/// The main entry point for the application. ///
[STAThread] static void Main() { Application.Run(new Form1()); } private void pnlLife_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { int row, col; Graphics grphPanel = e.Graphics; Pen bluPen = new Pen(Color.Aqua, 1); Brush bluBrush = new SolidBrush(Color.Aqua); grphPanel.DrawRectangle(bluPen, 0, 0, 749, 524); for (col=0;col
Reply
Answers (
12
)
How to use the Checkbox in List View?
Reflection: invoke method on a form using its handle