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Alvin Eka
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Game Development C# Visual Studio 2011
Nov 11 2017 10:30 AM
i am currently making a running game and i want to check when my player collide with an obstacle
can anyone tell me how to check collision but not using bound and intersect with?
i need to check collision with non square object
can anyone help me with this?would really apreciate any kind of answer
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I am trying to understand the pseudo code for a quad tree
Game Development Visual Studio 2013