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Adri Helmink
NA
3
0
exact width heigth string
Sep 14 2009 3:49 AM
Some years ago i wrote this script to calculated the dimensions of a text.
I would like tot use character.rages instead of measure.string.
Is this possible in this script?
Groeten,
Adri
<%@ Page Language="C#" trace="false" Explicit="true" aspcompat="true" Debug="true" %>
<%@ Import Namespace="System" %>
<%@ Import Namespace="System.Text" %>
<%@ Import Namespace="System.Drawing" %>
<%@ Import Namespace="System.Drawing.Imaging" %>
<%@ Import Namespace="System.Drawing.Text" %>
<%@ Import Namespace="System.Drawing.Drawing2D" %>
</script>
<script runat="server">
//-------------------------------------
// based on fonter.net v1.0
//-------------------------------------
public void Page_Load(object sender, System.EventArgs e)
{
if (Request.HttpMethod == "POST")
{
string text = Request.Form.Get("text");
int fontSize = Convert.ToInt32(Request.Form.Get("fontsize"));
int antialias = Convert.ToInt32(Request.Form.Get("antialias"));
// Set colors
string fgColor = Request.Form.Get("fontcolor");
string bgColor = Request.Form.Get("bgcolor");
Color fontColor = Color.FromName(fgColor);
Color rectColor = Color.FromName(bgColor);
SolidBrush fgBrush = new SolidBrush(fontColor);
SolidBrush bgBrush = new SolidBrush(rectColor);
// Load font
string fontName = Request.Form.Get("fontname") + ".ttf";
PrivateFontCollection privateFontCollection = new PrivateFontCollection();
privateFontCollection.AddFontFile(Server.MapPath("./") + fontName);
FontFamily fontFamily = privateFontCollection.Families[0];
// Set font style
int fontStyle = Convert.ToInt32(Request.Form.Get("fontstyle"));
FontStyle style = FontStyle.Regular;
switch (fontStyle)
{
case 2:
style = FontStyle.Bold;
break;
case 3:
style = FontStyle.Italic;
break;
case 4:
style = (FontStyle.Bold) | (FontStyle.Italic);
break;
case 5:
style = FontStyle.Strikeout;
break;
case 6:
style = FontStyle.Underline;
break;
}
Font font = new Font(fontFamily, fontSize, style, GraphicsUnit.Pixel);
// calculate size of the string.
// INITIALIZE GRAPHICS
Bitmap img = new Bitmap(1,1);
Graphics g = Graphics.FromImage(img);
g.SmoothingMode = SmoothingMode.AntiAlias;
if (antialias == 1) g.TextRenderingHint = TextRenderingHint.AntiAlias;
// DETERMINE CANVAS WIDTH AND HEIGHT
SizeF stringLength = g.MeasureString(text, font);
int width = (int)stringLength.Width;
int height = (int)stringLength.Height;
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