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Bjarke
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Create new Texture2D by rotating/flipping part of Texture2D
May 31 2012 4:25 PM
Hi,
I have some 2D textures, each of which I would like to cut a part out of using a sourceRect. The program would then rotate that part or flip it horisontally.
The end result would be some new 2D textures that I can draw on the screen.
Can someone guide me in the right direction?
Thanks!
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Need help drawing node like map
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