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Adam
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131
30.6k
Checkergame continuing
Apr 27 2011 6:09 AM
So here is code for .exe and below it for dll. When u start it, and press enter on some symbol and move it across another, the symbol u have moved across, disappear.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ClassLibrary1;
namespace Checkers
{
class Checkers
{
static Saveboard Board;
static char[,] Area;
static char[,] Area2;
static void DrawBoard(bool firstTime)
{
//only need to do some things the first time the board is drawn
const int X = 8;
const int Y = 8;
int num = 8;
if (firstTime) Console.Clear();
// save cursor position
int origRow = Console.CursorTop;
int origCol = Console.CursorLeft;
// reset to 0,0
Console.SetCursorPosition(0, 0);
for (int i = 0; i < X; i++)
{
for (int y = 0; y < Y; y++)
{
Console.Write(Area[i, y]);
}
if (firstTime)
{
Console.WriteLine(num);
num--;
}
else
{
Console.WriteLine();
}
}
if (firstTime) Console.WriteLine("ABCDEFGH");
// restore cursor postion
Console.CursorTop = origRow;
Console.CursorLeft = origCol;
}
public static void Keys()
{
bool redraw = false;
int col = 0;
int row = 0;
while (true)
{
var ch = Console.ReadKey().Key;
switch (ch)
{
case ConsoleKey.RightArrow:
Area = Board.MoveRight(out col, out row, out redraw);
break;
case ConsoleKey.DownArrow:
Area = Board.MoveDown(out col, out row, out redraw);
break;
case ConsoleKey.LeftArrow:
Area = Board.MoveLeft(out col, out row, out redraw);
break;
case ConsoleKey.UpArrow:
Area = Board.MoveUp(out col, out row, out redraw);
break;
case ConsoleKey.Enter:
Area = Board.EnterPressed(out col, out row, out redraw);
break;
}
if (redraw) DrawBoard(false);
Console.SetCursorPosition(col, row); // in case it's not in the right position following the move
}
}
static void Main()
{
Board = new Saveboard();
Area = Board.InitializeBoard();
Area2 = Board.Checkerboard();
DrawBoard(true);
Console.ReadKey(true);
Keys();
}
}
}
Code for dll:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ClassLibrary1
{
public class Saveboard
{
const int X = 8;
const int Y = 8;
char[,] Area = new char[X, Y];
char[,] Area2 = new char[X, Y];
int switcher = 0;
char Symbol = (char)5;
char Symbol2 = (char)6;
bool pick = true;
int xpos = 0;
int ypos = 0;
public char[,] InitializeBoard()
{
for (int i = 0; i < X; i++)
{
for (int y = 0; y < Y; y++)
{
if (switcher % 2 == 0)
Area[i, y] = 'X';
else
Area[i, y] = 'Y';
switcher++;
}
}
Area[0, 1] = Symbol;
Area[0, 3] = Symbol;
Area[0, 5] = Symbol;
Area[0, 7] = Symbol;
Area[1, 0] = Symbol;
Area[1, 2] = Symbol;
Area[1, 4] = Symbol;
Area[1, 6] = Symbol;
Area[2, 1] = Symbol;
Area[2, 3] = Symbol;
Area[2, 5] = Symbol;
Area[2, 7] = Symbol;
Area[4, 1] = Symbol2;
Area[4, 4] = Symbol2;
Area[5, 2] = Symbol2;
return Area;
}
public char[,] Checkerboard()
{
for (int i = 0; i < X; i++)
{
for (int y = 0; y < Y; y++)
{
if (switcher % 2 == 0)
Area2[i, y] = 'X';
else
Area2[i, y] = 'Y';
switcher++;
}
switcher++;
}
return Area2;
}
public char[,] MoveRight
(out int col, out int row, out bool redraw)
{
if (xpos + 1 == X)
{
redraw = true;
}
else if (pick)
{
xpos++;
redraw = true;
}
else
{
Area[ypos, xpos] = Area2[ypos, xpos];
xpos++;
redraw = true;
Area[ypos, xpos] = Symbol;
}
col = xpos;
row = ypos;
return Area;
}
public char[,] MoveDown
(out int col, out int row, out bool redraw)
{
if (ypos + 1 == Y)
{
redraw = true;
}
else if (pick == true)
{
ypos++;
redraw = true;
}
else
{
Area[ypos, xpos] = Area2[ypos, xpos];
ypos++;;
redraw = true;
Area[ypos, xpos] = Symbol;
}
col = xpos;
row = ypos;
return Area;
}
public char[,] MoveLeft
(out int col, out int row, out bool redraw)
{
if (xpos - 1 < 0)
{
redraw = true;
}
else if (pick == true)
{
xpos--;
redraw = true;
}
else
{
Area[ypos, xpos] = Area2[ypos, xpos];
xpos--;
redraw = true;
Area[ypos, xpos] = Symbol;
}
col = xpos;
row = ypos;
return Area;
}
public char[,] MoveUp
(out int col, out int row, out bool redraw)
{
if (ypos - 1 < 0)
{
redraw = true;
}
else if (pick == true)
{
ypos--;
redraw = true;
}
else
{
Area[ypos, xpos] = Area2[ypos, xpos];
ypos--;
Area[ypos, xpos] = Symbol;
redraw = true;
}
col = xpos;
row = ypos;
return Area;
}
public char[,] EnterPressed
(out int col, out int row, out bool redraw)
{
if (pick == true && Area[ypos, xpos] == Symbol)
{
redraw = false;
pick = false;
}
else if (pick == false && Area2[ypos, xpos] != Symbol)
{
redraw = true;
Area[ypos, xpos] = Symbol;
pick = true;
}
else
redraw = false;
col = xpos;
row = ypos;
return Area;
}
}
}
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