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james johnson
NA
5
2.5k
Adding Gravity to Drawings
Feb 19 2011 11:59 AM
Hi, im creating a pshyics based drawing game much like "Powder-Toy". The user simply selects the material they want to build with, then draw it. The materials react with each other in different ways. So far i have added the ability to draw in "TNT", "Brick" and "Water" but ive got stuck. i need a way to add gravity to the water object as its being drawn in. I then want it to stop falling once its hit something solid, E.g. a brick bucket.
Bellow is the code:
namespace SandBox
{
public partial class Form1 : Form
{
int Gravity = -10;
SolidBrush ADDTNT;
SolidBrush ADDBrick;
SolidBrush ADDWater;
bool paintTNT = false;
bool paintBrick = false;
bool paintWater = false;
bool paintEnable = false;
public Form1()
{
InitializeComponent();
}
private void AddTNT(object sender, MouseEventArgs e)
{
txtMaterial.Text = "TNT";
paintTNT = true;
paintBrick = false;
paintWater = false;
}
private void AddBrick(object sender, EventArgs e)
{
txtMaterial.Text = "Brick";
paintTNT = false;
paintBrick = true;
paintWater = false;
}
private void AddWater(object sender, EventArgs e)
{
txtMaterial.Text = "Water";
paintTNT = false;
paintBrick = false;
paintWater = true;
}
private void Paint(object sender, MouseEventArgs e)
{
if (paintTNT & paintEnable)
{
ADDTNT = new SolidBrush(Color.Red);
Graphics g = panel1.CreateGraphics();
g.FillEllipse(ADDTNT, e.X, e.Y, 10, 10);
g.Dispose();
}
if (paintBrick & paintEnable)
{
ADDBrick = new SolidBrush(Color.Brown);
Graphics g = panel1.CreateGraphics();
g.FillEllipse(ADDBrick, e.X, e.Y, 10, 10);
g.Dispose();
}
if (paintWater & paintEnable)
{
ADDWater = new SolidBrush(Color.Blue);
Graphics g = panel1.CreateGraphics();
g.FillEllipse(ADDWater, e.X, e.Y, 10, 10);
g.Dispose();
}
}
private void PaintEnable(object sender, MouseEventArgs e)
{
paintEnable = true;
}
private void PaintDisable(object sender, MouseEventArgs e)
{
paintEnable = false;
}
}
}
Thanks alot for any help :):):)
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