a doubt about simple property
                            
                         
                        
                     
                 
                
                    Hello to everybody... 
I'm fighting hardly against the INotifyPropertyChanged and similars...
I managed to bind the height of a simple rectangle to the value incremented on the base of a timer. (the rectangle grows while the time is passing)..
Now what i should do is to bind 5 different rectangles to 5 different float values changing continuosly inside a List<float> or a float[] (i'm working with the list)..
I couldn't do that, but the main thing i noted is that if i set in my class:
---------------------------------------------
private List<float> _flowValuesSplitter;
public List<float> FlowValuesSplitter
        {
            get { return _flowValuesSplitter; }
            set 
            {
                if (_flowValuesSplitter != value)
                {
                    _flowValuesSplitter = value;
                    OnPropertyChanged("Value");
                    
                }
            }
        }
(I implemented the OnpropertyChanged... )
what i discovered is that when i Initialize the List<float> with ->  FlowValuesSplitter= new List<float>{0,0,0,0,0}
the code enters in the setter of the Property, but when later i do:
for (int s = 0; s < FlowValuesSplitter.Count; s++)
            {
                FlowValuesSplitter[s] += (float)(6.7);
            }
the code doens't enter in the property setter... 
Did i miss smt basic???? 
thanks, I.