Introduction To SOLID

Of all the revolutions that have occurred in our industry, two have been so successful that they have permeated our mentality to the extent that we take them for granted.

  1. Structured Programming
  2. Object Oriented Programming.

In this series of Articles I will like to talk about Principles of Object Oriented Programming, called S O L I D.

These principles expose the dependency management aspects of OOD as opposed to the conceptualization and modeling aspects. Certainly many people get value out of these aspects of OOD. The principles, however, focus very tightly on dependency management.

So five principles of Object Oriented Design are:

Single Responsibility Principle (SRP) A class should have one, and only one, reason to change.
Open Closed Principle (OCP) You should be able to extend a classes behaviour, without modifying it.
Liskov Substitution Principle (LSP) Derived classes must be substitutable for their base classes.
Dependency Inversion Principle (DIP) Depend on abstractions, not on concretions.
Interface Segregation Principle (ISP) Make fine grained interfaces that are client specific.

These principles were pioneered and first collected into a written work by Robert ‘Uncle Bob' Martin.

All these principles change your way of thinking about Dependency Management. I will like to write use of each Principle in C# with detailed examples.

I will also like to highlight, the benefit of creating decoupled models, E.g., TDD and IOC Containers.

I will explain SRP IN C# in my next blog.

Next Recommended Reading Open Close Principle in SOLID Design