What Are The Differences Between Singleton Vs Static Classes In C#?

Singleton and static classes are both design patterns in C# that are used to implement specific functionality in a software application. However, they have distinct differences in terms of their purpose, implementation, and use.
Singleton,

  • The Singleton pattern ensures that a class has only one instance while providing a global point of access to this instance.
  • Singleton classes are used when there needs to be a single instance of a class that is shared across the entire application.
  • A Singleton class is instantiated using a private constructor and a static instance property. The instance property is used to access the single instance of the class.

Example

public sealed class Singleton {
    private static Singleton instance = null;
    private static readonly object padlock = new object();
    Singleton() {}
    public static Singleton Instance {
        get {
            lock(padlock) {
                if (instance == null) {
                    instance = new Singleton();
                }
                return instance;
            }
        }
    }
}

Static Classes

A static class is a class that can only contain static members and cannot be instantiated.

Static classes are used when a class is required to provide only a collection of utility or helper methods, and there is no need to create instances of the class.

Example

public static class Utilities {
    public static int Add(int a, int b) {
        return a + b;
    }
    public static int Subtract(int a, int b) {
        return a - b;
    }
}

In summary, the Singleton pattern is used to ensure that a class has only one instance and provides a global point of access to it, while the static class is used to create utility classes with only static members.


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