

Overview
I have written a Tetris clone that demonstrates how to use off-screen graphics buffering for smooth animation and utilizes a multi-dimensional array approach to designing a game grid. The classes are largely self-explanatory and the techniques are documented in code well enough to explain what is going on. I have enclosed two screen shots as well. A summary of the classes is as follows:
LayoutForm.cs this is merely the GUI for the game and controls all keyboard input
Screen.cs this class handles the creation of off-screen graphics used for
double-buffering
Shape.cs this class takes care of creating the shape and positioning it in the game grid
GameGrid.cs this class represents the game grid - comprised of a multi-dimensional array
tan nfa fasPosted Mar 8, 2012, 2:37 PM
CSharpTetrisCode not play. How to play game when press Enter?
metin sunbulPosted Apr 11, 2009, 3:48 PM
Hi, I donw;oaded the source code and try to run it my machine by clicking on the exe but i could not. Then I try to compile and then run it via Visual Studio.net 2005 but it asked me if would like to upgrade it to use the .Net framework 3.5 from .Net framework 2.0 and I confirmed it but still unable to run it correctly. It is very important for me to run it. Could you help me on this issue.(I will be very pleased if you could send me an e-mail explaning the problem) Thanks in advance. [email protected] Metin sunbul Graduated from Bilkent University
Samo noPosted Dec 16, 2007, 5:33 PM
can ihave this game if so send it for me plz
Samo noPosted Dec 16, 2007, 5:33 PM
can ihave this game if so send it for me plz